Traverse Worlds and Eras with These Five Builds

Cathedral Of Artium by THEvortexModelsEvery time we think we’ve seen all of the greatness ROBLOX builders have to offer, we find places more stunning than anything we previously thought possible. This is a testament to the imagination and progressive nature of our community — as soon as new features launch, builders leverage it to make their creations better. In this gallery, we have places with no real theme other than very high quality.

Cold Shoulder by navysealsnake

Cold Shoulder by navysealsnake

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Preview ROBLOX Studio’s Better, Faster Dragger Tool

It’s been a while since we told you anything new about ROBLOX Studio, but it’s a constant work in progress and a focus of our engineering core. In fact, we recently added a senior software engineer to the Studio team, dedicated a web engineer to Studio development, and are seeking to add a couple more positions. Good things are in store for those of you who build and develop using Studio.

Since the launch of Studio 2013 in February, the team has been hard at work making it a more stable and efficient product. Today, we have a much-improved “dragger” tool to preview. This update will drastically improve the speed at which you can move large groups of parts – for example, skyscrapers, houses, castles, etc. – around your ROBLOX worlds.

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Six Awesome Builds You Need to See to Believe

Stratosphere Settlement by EBRIf it seems like we’re featuring more community-created games and worlds lately, it’s because we are — with your help, we’re finding more incredible uses of ROBLOX’s tools and becoming more connected with the building and development communities. As usual, this gallery features a variety of places that have a criminally small number of visits. You should join us in remedying that today by paying a visit to these six places you have to see to believe.

The Pavilion by junior7777

ThinkBuildCreate's The Pavilion

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Spotlight: REDALERT2, Creator of Sandbox

RedAlert2SpotlightSandbox is a truly unique title on ROBLOX–and as evidenced by its over 10 million plays, gamers and builders alike tend to agree. The goal of the game runs parallel to our foundation: build awesome things, and share them with your friends. REDALERT2‘s original idea was to create an environment where builders could create and be social with others, and even developed his own building tools tailor-made to be accessible by people of any skill level.

“It all started back in 2010. I remember ‘Blazing Man’, which was like the codename for the Welcome to ROBLOX Building game,” says REDALERT2. “I really got into the idea of putting basic blocks together to create things.”

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Building ROBLOX Battle, Part 2: Level Design

battlelogo1If you’ve been keeping up with the blog (or if you’ve played ROBLOX Battle lately), you’ll have undoubtedly noticed major changes being made to one of our flagship titles. We’ve been updating and enhancing ROBLOX Battle to become a much deeper and more intuitive game. In our first part of the Building ROBLOX Battle series, we talked about how ROBLOX developers spent a ton of time enhancing gameplay by adding new modes, weapons, and much more. Today, we got the chance to sit down and talk with stickmasterluke about designing the new maps in ROBLOX Battle and some of the challenges of creating beautiful and balanced levels.

When we decided, for sure, that we wanted to revamp ROBLOX Battle a few months back, Sorcus made the suggestion of having a cycle of levels instead of just letting Crossroads become the staple level of ROBLOX Battle (even though it still sort of is). I was tasked with creating and building these new levels, and knew this early on that it would be no small task. Starting entirely from scratch (and some detailed notes I took from Crossroads), I started building.

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Six More Must-See Places to Check Out Today!

leadmustseeWe’re always keeping a close eye on fantastic and innovative creations in ROBLOX–and are continually impressed by what we find. Andrew and I go in and out of virtual worlds every single day, so it probably comes as no surprise that we make note of the particularly beautiful places or games we find, for the purposes of articles just like this. Below, you’ll find six creative and beautifully detailed levels that we’ve come across in the past month during our extensive travels throughout ROBLOX. Enjoy!

Far Lands:

Far Lands features a sort of tropical getaway in the form of a floating island; waterfalls cascade off the side of the level into a well a few studs below the baseplate, and there’s some lush and vibrant vegetation to check out. There’s also a highly detailed bell you can take a look at–only then will your attention probably be directed to the massive white cloud hanging precariously over the floating island, as if some sort of natural disaster is seconds away from happening. Oh, and watch your step if you choose to go through the front door.

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Become a More Efficient Builder with These Studio Tricks

johnstudio2After mentioning the ability to select individual parts from a model in last week’s Feedback Loop, we were surprised to find how many of our builders were enthralled with, and grateful for, what we thought was a relatively minor suggestion. Alas, there are many small things you can learn that can make your building experience with Studio easier and faster. We decided to talk with Creative Director John Shedletsky and the Studio Team’s Tyler Berg to get some basic building advice. We’ll start with technical advice from John.

Is your ROBLOX level running slowly? ROBLOX Studio has tools to help you figure out why. Check out these three views in the “View” menu: “Script Performance”, “Task Scheduler” and “Diagnostics”. When your level is running (e.g., when you’re doing a Test > Solo visit), these panels are full of useful and telling stats about ROBLOX’s internal operations.

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