The Definitive Statistical Guide to ROBLOX’s High-Growth 2012

ROBLOX Circle LogoWe’ve published a number of articles that look back at 2012: a letter from our Founder and CEO David Baszucki, a recap of the hottest blog articles of the year, and a who’s-who of popular games and catalog items. There’s just one left, and it illustrates not only ROBLOX’s annual growth as a unified platform, but your collective passion for creation and exploration. Let’s draw some conclusions.

1. It’s hard not to spend time on ROBLOX.

There’s just so much to see and do, as evidenced by these stats:

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Responding to User Feedback: Community Edition

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX topics, including NBC trading, video tutorials, the ROBLOX film community, group documents, and a whole lot more. We pulled these questions from this active thread, which we’ll continue to keep an eye on. 

jeffstewertalt: Let NBCs (Non-Builders Club members) be able to trade. And, let NBCs be able to buy Limited Unique items after they are all gone. And maybe NBCs could get a weekly stipend of 10 Robux? Think about it and try to write me back admins of ROBLOX. Thanks!

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Weekly ROBLOX Roundup: January 20, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: our spotlight on GollyGreg, multiplayer script debugging, top ROBLOX fan sites (and resources for starting your own), fast moving-parts rendering, an update on our splash screen contest, ROBLOX Hiking, and a few other bits and pieces.


Seven-day Blog Recap

Spotlight: Golly GregGollyGreg and the importance of Choices

You can tell by the tone and feel of Choices that user GollyGreg has interesting thoughts floating around in his head. That was enough for us to reach out to him for a chat, which became the foundation for our latest Spotlight article. He talks about the motivation behind his game, Choices, his fascination with technology and his lengthy ROBLOX “career.” Read it in full here.

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Fast Parts: Rendering Moving Parts 4-5x Faster in ROBLOX

With our recent release of featherweight parts we drastically lightened the load, so to speak, of objects in the ROBLOX graphics pipeline. In an effort to continue down this path, we’re developing a system that can switch between featherweight and non-featherweight parts on the fly, in real time. We like to keep things simple around here, so we’ve elected to call them fast parts. 

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Five Great ROBLOX Fan Sites (And Tips for Starting Your Own)

Arbirator's ROBLOX News PhotoIf you love ROBLOX, there’s a plethora of ways you can express your love: rock a Builders Club badge; make a great game, model or clothing set; print your own “I heart ROBLOX” t-shirt (then proceed to wear it everywhere); build a real-world replica of your ROBLOX character and display it proudly in your room; or just never stop talking about it to your friends. The possibilities are endless.

Of course, some dedicated fans choose to do something more formal and functional. They create their own ROBLOX websites, generally specializing in some niche of the ROBLOX experience. Here are some of the best fan sites out there.

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Spotlight: GollyGreg and the Importance of Choices

User GollyGreg is known in ROBLOX as a camera wizard of sorts–evidenced by his direct involvement with one of our television commercials two years ago, and more recently in his game Choices. Choices is an interesting title for numerous reasons, and the name of the game certainly doesn’t mince words.

From the onset, you’re asked a series of questions–though your answers don’t really matter, as the game is programmed to do the opposite of your response. So here’s a hint before you jump in–if you’re a guy, say you’re a girl, unless you want to be rewarded with “good girl” every time you complete a task.

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