Don’t Underestimate the Value of a Strong Core

Computer BlueIf you’re a game developer, the one thing you probably want more than anything else is a devoted following of players who can’t get enough of your game – we’ll call them “core players.” These are the players who will sustain the success of your game by ensuring there’s always a lively server, thereby catching the eyes of both existing and prospective players. They’re also the people who are most likely to support you by buying into advanced features (e.g., Game Passes) and spreading the word.

In this article, we’ll look at several ROBLOX games, dig into fluctuations in player engagement, and try to draw some conclusions about what works among players. We’ll use a bunch of charts, which show trends in how many gamers have played a title once, twice, five, 10 and 20 times in the previous month (30 days). What’s important is the ratio of people who play multiple times to people who play once (and move on to other games). The better the ratio, the more “sticky” a game is. It keeps players coming back, and stays near the top of the Games page.

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The Definitive Statistical Guide to ROBLOX’s High-Growth 2012

ROBLOX Circle LogoWe’ve published a number of articles that look back at 2012: a letter from our Founder and CEO David Baszucki, a recap of the hottest blog articles of the year, and a who’s-who of popular games and catalog items. There’s just one left, and it illustrates not only ROBLOX’s annual growth as a unified platform, but your collective passion for creation and exploration. Let’s draw some conclusions.

1. It’s hard not to spend time on ROBLOX.

There’s just so much to see and do, as evidenced by these stats:

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Achievement Unlocked: 100,000 Concurrent ROBLOX Users

ROBLOX: Place, Studio and SiteLast weekend, ROBLOX reached a milestone: 100,000 concurrent users. This achievement inspired us to do some research about where this figure stands in the greater scheme of gaming and online entertainment.

Before getting to the facts, note that “100,000 concurrent players” means 100,000 authenticated ROBLOX users were playing games, building in ROBLOX Studio and browsing Roblox.com at the same time. It does not include every visitor at Roblox.com – that would make it a much larger number – nor does it represent guests (players who are not logged into a ROBLOX account). We estimate there were 20,000 guests playing at the time.

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ROBLOX Users: Content-Creating, Game-Playing Machines in 2012

ROBLOX Infographic ThumbnailWe just passed the halfway mark of 2012, making it high time to look back and evaluate how much content ROBLOX users have generated and played so far this year. The graphic in this blog post shows the growth in games created, assets created (all user-generated, non-place content), game plays and game-play hours logged for the first halves of the past three years.

Click the image to see it at full resolution.

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