ROBLOX Users and Indie Devs: More in Common than You Think

ROBLOX Studio UserIndie gaming. It might make you think of small teams – even teams of one – holed up in home offices; focused experiences that put more stake in creative game-play mechanics – your Braids and Fezs – than next-generation, video-card-frying graphics; unique aesthetics and memorable styles.

But 10 years ago, you might not have thought… Well, anything. It’s only been in the last six or seven years that the indie gaming scene has exploded. And in the future, we believe user-generated gaming platforms, including ROBLOX, will not only sustain the explosion, but grow it, as more and more people pick up on what it takes to independently develop games well before going pro.

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A Look Under the Hood at 10 Popular ROBLOX Catalog Items

10 of the Most Popular ROBLOX ItemsThe ROBLOX Catalog features a vast array of items. Some exist to make you look really, really good; others for the sake of helping you outsmart, outmaneuver and overpower your opponents. Of course, with so much gear to browse, it can be tough to find a good point of entry. We’ve compiled two lists, comprising 10 of the most popular items in the Catalog, with some details into the underlying code that powers them.

5 of the most popular ROBLOX weapons

Name Damage Price (Robux)
Zombie Staff 20 per zombie touch (summons 5 zombies) 1000
Sheriff Steve’s Six Shooter 25 per shot 600
Super-G LS33 Disruptor 30 per shot 800
Katana 8-12 per slash 250
Black Hole Bomb 15 per hit 550

Inside look: Black Hole Bomb

Black Hole BombThe Black Hole Bomb is a unique piece of gear that, upon detonation, pulls all objects in a radius toward it. It does so by applying a BodyPosition object to all parts within a radius of 50 studs, then removes its forces after 10 seconds. For more information, please take a look at the source code for the Black Hole Bomb (click to enlarge).

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Build Page to Fuel Game Development and Content Creation

BuildGame development and user-generated content fuel ROBLOX, and one of our goals is to make sure all users — not just paid members — know that they can build their own games and create original content. To that end, we recently introduced version one of the Build page, now accessible from the main navigation menu at Roblox.com.

The Build page centralizes all the content you’ve created: games, shirts, t-shirts, pants and models. While it currently serves as the easiest way to view and manage all your creations, separate from your inventory, our vision is for it to become a launch point for game development.

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Weekly ROBLOX Roundup: August 5, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX’s virtual economy and how you use it to make money, hack week coverage, the end of bytecode in ROBLOX and developing scary ROBLOX games.

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The Beginners Guide to the ROBLOX Economy

The ROBLOX economy is booming. Through all hours of every day, trades are in progress, virtual gear is being created and sold, users are marketing their content, groups are created and money is being managed. ROBLOX’s virtual economy is growing at the hands of our users.

The economy can seem like a daunting system for newcomers, so we put together a quick article explaining the overall aspects of our bustling economy. Over the next couple of weeks, we’ll go in depth on many of the sections of this article, for those who have already worked with our economy system.

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Hack Week: Envisioning ROBLOX on the iPad

ROBLOX on iPad - In-Game InterfaceDuring this year’s Hack Week, ROBLOX developers shifted gears, working tirelessly to devise and present ideas fueled more by creativity than priority. This week, we’re featuring some of the most innovative ideas to come out of Hack Week. Our third highlighted project is an exploration of how ROBLOX’s in-game, game-browsing and social networking interfaces might look on an iPad. These early-stage mock-ups were conceived and produced by Visual Artist Tara Byars and Visual Designer Miguel Ortiz.

ROBLOX is an expansive platform. So, when it came to mocking up a new ROBLOX interface for a new device, we quickly realized we had to narrow the scope to the stuff users want to do on the go – browse games, play games, network with friends and groups, and buy and sell content.

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