Spotlight: Zelios’ Amazing 3D ROBLOX Art

zeliosspotlightArt is everywhere on ROBLOX–whether it’s the visual aesthetic of a virtually-built place, the design of your character’s clothing, or the look of a decal or thumbnail. Further still, we’ve come across a lot of off-site art directly inspired by ROBLOX, which brings us to Zelios. His fascination with art, like his fascination with ROBLOX, began at an early age. He began creating pieces of art based around the world of ROBLOX, and is now the premiere, go-to visual artist for game makers looking for stellar, high-resolution promotional art.

His clients include names you might recognize (we’re being sarcastic): Merely, TheGamer101, CloneTrooper1019, to rattle off a few. His intricate designs are built entirely from the ground up, and he works with his clients every step of the way to ensure that the finished pieces properly express their intent. I got the chance to talk with Zelios about a wide range of topics, including the life of a prolific visual artist on ROBLOX.

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Spotlight: Chadthedestroyer2 and After the Flash: Darkness

spotlightchadInspired by other builds he had enjoyed playing on ROBLOX, chadthedestroyer2 decided to give “post-apocalyptic survival” games a shot. The result was a series of popular ROBLOX titles called After the Flash. Though each game looks radically different from one another (“Snowstorm” features a snowed out post-apocalyptic world, “Sandstorm” features a desert wasteland, and “Japan” features, well, you get it), the premise is the same. The world has, for the most part, been destroyed. You are a survivor, sifting through the wreckage of what used to be the town or city you called home.

Ever since we released dynamic lighting and shadows, we’ve been keeping an eye on developers who are structuring games around the feature. Chadthedestroyer2′s latest iteration of the series, “Darkness“, does just that. It’s a far different addition to his series, in that the lights are off, and the only way to survive is careful exploration with a single flashlight.

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Spotlight: ManyFireman’s Ro-Scania Trucking Simulator

Spotlight_manyfiremanBuilding vehicles, both in real life and virtual worlds, is a complex process that involves many moving parts and an appreciation for physics. It’s easy to take the process for granted–most games feature them prominently and put you in control and on the road at the press of a button.

But ROBLOX is all about building and engineering, and and that includes vehicle creation. We stumbled across ManyFireman‘s awesome Ro-Scania Trucking Simulator, which features over a dozen trucks he custom built, and a nice, open world to drive them around. We were impressed not only by the vast array of mega-vehicles, but by how realistically they drove. The game plays like an old limerick would read: ManyFireman builds many trucks of many different shapes and sizes.

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Spotlight: FighterAce and the Kestrel Home Store

Spotlight: FighterAceEvery so often, we like to focus our attention on builders who are creating new and innovative things with our platform. This Spotlight is the first of its kind, as it focuses on a builder who has founded his own virtual clothing company, Kestrel. He has not only created a virtual store where you can browse his group’s clothing, but leveraged our in-game purchasing API to sell them on the spot. We talked with Kestrel founder FighterAce about his many accomplishments and his plans for the future of his emerging brand.

Only a few months ago, FighterAce noticed an increasing flow of requests from other users. They weren’t requests to party or join other games, nor were they requests to trade items. They were requests for clothing. Word had started to spread that if you were a builder who wanted a store full of clothing, FighterAce was the guy to do it. Before founding his very own brand, his work could be seen in several popular places—the super realistic ROBLOX recreations of Rome, Paris and Italy all feature clothing stores created by him. He became the go-to builder for in-game stores—though without the in-game purchasing API, they didn’t actually do anything.

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Spotlight: Highly Detailed Pirate Ships With UlrichStern25

UlrichStern25 has always had a fascination with pirates–like many of our intrepid builders, that passion eventually manifested itself in ROBLOX. Turns out he’s been hard at work creating some of the most detailed watercraft we’ve ever seen on ROBLOX, based primarily on his fascination with the high seas.

Pirates of the Caribbean Ship Showcase is a good place to start–this is where UlrichStern25 painstakingly recreated every major ship in the movie franchise, and the detail in each of the ships is mind blowing. Whether it’s from afar, or right there on deck, these massively detailed ships look like photographs of real life sea craft. Masts and sails shoot majestically into the air, cannons are tucked away in compartments in the decks below, some battle-torn and withered, some new and shiny.  Make sure to use the Teleport tool to move quickly between each ship, and to explore all they have to offer.

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Spotlight: KlamKnights City, by Aaronstone4real & Klamman

Klamman and aaronstone4real brought me to a place that was unlike anything I’d ever seen on ROBLOX before. KlamKnights City is filled to the brim with creativity, and looks like a whacky, gigantic theme park from afar. This is not an insult–to the contrary. The reason each section of the city looks different is because each of the sections were built by different users. Klamman and aaronestone4real are selling digital “plots” of land, and encouraging buyers to build big. I got the chance to chat with the two of them about the creation and the future of their massive virtual world.

This “land plot” system is what initially piqued my interest–but I grew more intrigued after I paid the place a visit and looked at all the marvelous and unique creations. I was equally startled by the sheer size of the place. I’d try to explain the scope of it all, but sometimes pictures speak more concisely than words.

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Spotlight: The House That Manops5 Built

Here’s one of the stranger ROBLOX stories I’ve heard lately: in order to create his virtual world, builder manops5 found himself stopping mid-creation, walking outside, glancing at different angles of his house, then walking back inside to get back on Studio.

He builds from memory, as photos of his subject simply don’t generate the depth perception needed to build his virtual world accurately and to-scale. Oh, his virtual world? It’s a recreation of his home in Santa Barbara, California. He’s built it again and again and again, each time adding new details and more complex parts. And now, it’s becoming one of the most detailed houses I’ve ever seen in ROBLOX.

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