Last month, we talked with ROBLOX Engineer Yunpeng Zhu about prototyping and testing our new streaming parts system in our test environment. After gathering a ton of useful feedback we’re proud to announce that this new feature has been implemented on ROBLOX, and you can enable it in any one of your places or games starting today. This means other players will be able to enter your game at lighting-fast speeds, and will allow players with older hardware to run large games more smoothly. To start, we thought we’d walk you through how to implement this exciting new feature in ROBLOX Studio. We also got the chance to talk to a pair of builders about their experiences with part streaming and how it’s changed their mentalities.
Enabling streaming parts in Studio
To begin, open your place in Studio. Select your Workspace from the Explorer panel (View > Explorer), and you’ll notice a brand new checkbox in the Properties (View > Properties) called “StreamingEnabled”. For most games, enabling this feature is as easy as checking that box. If you have a game that depends heavily on LocalScripts, you might need to make some adjustments to those scripts in order to make them work properly. You can find out how to do this, as well as a ton of other useful information and tips, at the ROBLOX Wiki. We’ve also given you the tools you need to immediately test part streaming in your game to ensure that everything is working properly before you upload it back to ROBLOX.
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