ROBLOX’s Encounter with a One-in-Four-Billion .NET Bug

ROBLOX Home Page

On July 28, 2012, user Yaman100 did something thousands of users do without a second thought every day: put a new t-shirt on his ROBLOX character. Only, this time it was special. It set off a bug, with approximately one-in-four-billion chances of occurring, that would end up breaking any ROBLOX page on which Yaman100′s character thumbnail appeared.

Continue reading
     
 

A Look Behind What Happens When You Publish a Game

Publish When creating a game in ROBLOX Studio, the scope, playability, and overall enjoyment of it is entirely in your hands. We’re here to give you the tools you need to build, and ensure that you can share your games with others. But hitting the “publish” button kicks off a series of events that are remarkable. And, like our “Play Button” article we wrote previously, we’d like to share with you the complexities behind publishing a game using ROBLOX.

So you’ve finished your game, and you’re ready to share it with the ROBLOX community. You hit “Publish”. Now two parts of our system–the web side, and the client side–begin working together to rocket your game into our cloud based storage system, backed ultimately by Amazon S3.

Continue reading