Plug-Ins: A Useful Way to Expedite and Polish Your Creations

Plug-ins are useful tools for building and creating games in ROBLOX Studio. They’re tailor-built to make easy work of specific tasks, and members of our Content Team have created several to help expedite their work in day-to-day work. Talented users have also come up with some creative and helpful plug-ins to better their building experience. We’re working on migrating plug-ins into our Catalog so that users can download them directly from our website. For now, here are a few user-created plug-ins, as well as some plug-ins our very own Content Team has built. Enjoy.

Tara Byars: Visual Artist

I use the Anaminus Command Utility plug-in. It features tools for precision building and is really helpful for rotating objects. One of the most useful features is the ability to move objects on a granular scale, all the way to the decimal (i.e., a tenth of a stud). It’s really helpful if you want super precise control of an object in Studio. You can also use the plug-in to put bricks inside each other, meaning you can create more complicated shapes with ease.

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Six Must-See ROBLOX Places

Conquest CityROBLOX is a multi-layered platform and different people love it for different reasons: the games, the socializing, the organizing, the economy, the physics, the forums and other things entirely. One of the things I’ve come to appreciate is thoughtful, detailed building. Here are six beautiful examples (a couple suggested by the Content Team’s Luke Weber) that might make you wonder just how much time their creators spent perfecting them.

Air Attica: Sefarnos Airport by cranacyr

This ROBLOX place looks and feels like an airport; it has all the tropes but cars dropping off passengers. With signs that look authentic, service counters and security stations, Sefarnos Airport is a lesson in attention to detail. It gets players in the spirit, too; there’s almost always someone behind the ticket counter.

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Spotlight: Larger Than Life Experiences With Diddleshot

Ever since he was a kid, user Robert Wallbank (Diddleshot in ROBLOX) has been interested in how things work on a fundamental level. He developed a fascination with physics and design work, as well as graphics. Though math wasn’t his strongest subject, it was this passion that brought him stumbling to ROBLOX in 2008, after watching videos of ROBLOX on YouTube.

Robert decided that he wanted to make games, but wanted to shy away from simplicity. He wanted to make games that were total visual and audio spectacles–games that would put people in a state of awe. For Robert, immense scale was a must.

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