Student Code Jockeys Sum Up Summer at ROBLOX

We’ve talked previously about how many users can use ROBLOX as a platform for starting lucrative careers. Speaking to that effect, we decided to check in with some of our summer interns, who are approaching the end of their times here at ROBLOX, and see what they’ve been up to over the last couple of months. Turns out they’ve been working on some big projects. Check it out. 

Garrett Fleenor – Senior, Oregon State University

I got the chance to work on the LEGO® Hero Factory: Breakout game, alongside fellow developer Zach Linblad (fusroblox), and it turned out to be a really fun game. Outside of our overall goal, which was to create a scavenger hunt-type-game, we were given quite a bit of creative freedom. Zach created the basic drop zone code, and John built the city. We continued iterating the game until we arrived at a rewarding, immersive 3D experience.

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A Primer for the New ROBLOX Game Developer

ROBLOX Player in ThoughtA couple weeks ago, I expounded on the similarities between ROBLOX users and independent game developers. I hope, if nothing else, it empowered some readers. In the article, I cited Base Wars: The Land, Apocalypse Rising and Natural Disaster Survival as examples of indie development happening in ROBLOX. Of course, those games fall into the upper echelon of popularity and quality, and represent a standard that few ROBLOX games reach.

It might seem like a lofty goal to create the next Base Wars: The Land or Apocalypse Rising, but you can get there. It probably just won’t happen on your first try.

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Weekly ROBLOX Roundup: August 19, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the RoWars revival, LEGO Hero Factory: Breakout, what happens when you press the “Play” button on ROBLOX and more.

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A Look Behind What Happens When You Press “Play”

ServersYou know the routine: you find the game you want to play, you click play, and within seconds, you’re transported to a virtual realm of soldiers, mages, farmers and race car drivers. Simple, right?

On your end, it really is. But in those few seconds it takes for your game to load, computers are transitioning commands into IP addresses, data is being transmitted, received, and filtered, and computers, some of which are hundreds of miles away, are having separate and unique conversations to get you into a populated game as quickly as possible.

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Spotlight: The RoWars Revival

At ROBLOX, we continue to take notice of those who are tackling new and different challenges within our platform. On this edition of “Spotlight”, we’re checking out a new project from users BlabVoid and SharpTH, who are using ROBLOX as a platform to develop a full-blown sci-fi mini-series.

In 2008, ROBLOX user Are92 did something with ROBLOX that nobody had ever seen before: he used it to create a full-length mini-series called RoWars that would transcend the machinimas previously seen on the platform.

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ROBLOX Works with LEGO® for LEGO® Hero Factory: Breakout

LEGO(TM) Hero Factory Breakout

LEGO®Hero Factory Logo - LEGO and the LEGO logo are trademarks of the LEGO Group. ©2012 The LEGO Group

ROBLOX has worked with LEGO® to bring you LEGO® Hero Factory: Breakout, a new game that sends up to 10 ROBLOX players to the futuristic Makuhero City. Players take the role of Stringer or Voltix – hero or villain, respectively – and compete to win a five-on-five, team-based scavenger hunt. Not only are the heroes constantly battling it out with the villains, but each team can destroy the other’s scavenger items, adding an unpredictable challenge to winning the hunt.

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