A hot topic among game studios in recent years is the notion of “cloud-based gaming”–a tectonic shift in the infrastructure behind multiplayer online games. Gone are the days of hosting your own server, opening up your firewall, forwarding ports in your router, and sacrificing a goat in order to be able to host your own multiplayer environment. In a traditional solution, if you wanted to play game with friends on the internet, you’d set up a game server and have your friends connect to it. We decided early on that this was a method we wanted to avoid–encouraging users to set up local hosting often results in a plethora of problems that interfere with stable gameplay.
Continue reading









