Redeem ROBLOX Cards in December & Get Holiday Items

christmascards2Every month, we release a new set of exclusive virtual goods you can only obtain by redeeming ROBLOX cards from particular retailers around the world. That means when you’re turning your prized red slice of ROBLOXia into a Builders Club subscription or ROBUX, you’re snagging yourself a stylish virtual good at no extra cost. We wanted to be festive for the season, so this month we’re offering items that have a bit of holiday spirit (as you can no doubt tell from the screenshot accompanying this paragraph).

HolidayGifts

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After Two Months, ROBLOX Devs Have Earned $29,000+ via DevEx

DevExFinalOur Developer Exchange program has been available for two months now, and we’ve been keeping a close eye on the numbers to determine not only how developers are leveraging the new system, but which direction this should go in the future. As with any new feature, we’ve also been interacting with as many participants as possible–their stories continue to inspire us to find ways to reward the prolific and hard-working game developers who populate ROBLOX with fresh and exciting content every day.

Let’s have a look at some numbers, shall we?

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Weekly Roundup: December 1st, 2013 [Bonus: Contest Winners!]

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with us over the weekend, the Weekly Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the first three fan art contest winners, new building and scripting tutorials, what games we’re playing this Thanksgiving break, a movie-series-inspired Crossfire, tips for marketing your game, the end of the Black Friday weekend sale, two games you should play, a video corner, and other bits and pieces. Enjoy.


Fan art contest winners, round 1

I know, I’m a week late. You guys submitted a lot of entries — more than I had anticipated — and I simply ran out of time in getting through them all and organizing them into buckets. However, I did finally succeed in the grand review, and we’ve selected our first three of many (on the order of 25 or so) winners!

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ROBLOX Game Marketing 101

Games Page ImageSo, you’ve made a game. Maybe it’s your first attempt. Maybe it’s the first thing you’ve created that you’d deem “acceptable for public consumption.” Maybe it’s the next big thing. Whatever the case, you need to get it in front of people – real, authentic gamers – and, at the very least, collect some feedback. You’re in the right place: ROBLOX has millions of active members, many of which are happy to try something new and eager to discover something great. You just need to capture their attention.

Low-level

These things won’t make or break you, but they will make a difference when it comes to attracting the casual passer-by.

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Crossfire: We Catch Fire with SmoothBlockModel and Ozzypig

CrossFireCatchingFireCreativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For this outing, we interviewed SmoothBlockModel and Ozzypig, creators of Catching Fire: The Hunger Games Sequel and The Hunger Games by Ozzypig, respectively. Fueled by the release of the new movie last week, both of these games are absolutely booming in popularity. We thought we’d chat with the both of them about level design, monetizing and maintaining popular ROBLOX titles, and a whole lot more!

ROBLOX: Thanks for agreeing to interview guys! I usually do this with John, but I’m afraid he’s sick and losing his voice.

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