Weekly ROBLOX Roundup: March 31st, 2013 (GDC 2013 Edition)

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX’s presence at Game Developers Conference 2013, the ROBLOX Egg Hunt 2013, rendering changes and optimizations coming next week, a gameplay quality improvement for first-person-playing ROBLOXians, virtual BLOXcon Fedoras for event attendees, a Spotlight on the creator of the City of Rome in ROBLOX, Robloxity, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Turning off bevels and upping ROBLOX’s rendering performance

Next week, we’ll be removing bevels — in basic terms these are the rounded corners of ROBLOX bricks — from ROBLOX’s rendering pipeline. This will not only increase performance, but allow us to focus more energy on implementing new rendering features, including dynamic, voxel-based shadows and lighting. To see before-and-after footage of our upcoming rendering optimizations and new graphics-quality adjustments, and learn more about why we’re making this change, please read this post and provide your feedback.

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Weekly ROBLOX Roundup: March 31st, 2013 (GDC 2013 Edition)

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX’s presence at Game Developers Conference 2013, the ROBLOX Egg Hunt 2013, rendering changes and optimizations coming next week, a gameplay quality improvement for first-person-playing ROBLOXians, virtual BLOXcon Fedoras for event attendees, a Spotlight on the creator of the City of Rome in ROBLOX, Robloxity, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Turning off bevels and upping ROBLOX’s rendering performance

Next week, we’ll be removing bevels — in basic terms these are the rounded corners of ROBLOX bricks — from ROBLOX’s rendering pipeline. This will not only increase performance, but allow us to focus more energy on implementing new rendering features, including dynamic, voxel-based shadows and lighting. To see before-and-after footage of our upcoming rendering optimizations and new graphics-quality adjustments, and learn more about why we’re making this change, please read this post and provide your feedback.

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Spotlight: Juliane14 and Group ITA Recreate Rome

As soon as I spawn into City of Rome, Italia, there’s a person waiting for me in some sort of militaristic get up. The stranger walks up to me and says, “where can I take you sir?” I’ve never been called “sir” in ROBLOX before, but I shrug that thought off. I tell him I’m here to see Juliane14, the creator of this place. “Right away, sir”, he fires back. We jump in a faded brown car and hit the freeway toward the capitol (within a capitol) of Rome.

Well, not the real capitol. The capitol we’re heading to is a massive fictitious building with a big red stripe running around it, and I’m told that Juliane14 is in it. Upon arriving, my former chaueffer tells me to go ahead inside, and instructs other uniformed ROBLOXians to guard me, which they do.

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Removing “Tool Lag” from ROBLOX’s First-Person Camera

ROBLOX Battle Slingshot ScreenshotWe’re constantly striving to perfect the feel of building and playing in ROBLOX. To that end, we recently addressed “tool lag” — a delay seen from the first-person perspective between the view of the camera and the tool or weapon in the player’s hand. While this may seem like a minor enhancement, it goes a long way in improving the quality of the first-person ROBLOX experience. This article serves as not just an introduction to the improvement, but a documented timeline of testing and eventually implementing it.

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Removing “Tool Lag” from ROBLOX’s First-Person Camera

ROBLOX Battle Slingshot ScreenshotWe’re constantly striving to perfect the feel of building and playing in ROBLOX. To that end, we recently addressed “tool lag” — a delay seen from the first-person perspective between the view of the camera and the tool or weapon in the player’s hand. While this may seem like a minor enhancement, it goes a long way in improving the quality of the first-person ROBLOX experience. This article serves as not just an introduction to the improvement, but a documented timeline of testing and eventually implementing it.

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Get a Stylishly Local ROBLOX Fedora with Your BLOXcon Pass

BLOXcon FedorasBLOXcon passes have been on sale for about two weeks now and in that time we’ve sold almost 50% of them across all three events. The early-afternoon Main Stage Presentation slots for BLOXcon London and New York City are already booked solid, and other highly desirable sessions are filling up quickly. So, if you don’t want to wake up too early, we recommend you snag your pass today.

But that’s not the real news. This week, we revealed that every pass will also include an exclusive virtual fedora, customized to the city where you’re attending BLOXcon. Better yet, if you purchase your pass by April 5th, you’ll receive a special “early-adopter” version of the hat. That means there will be no more than 3,000 of these fedoras in the ROBLOX market. And that will make you, the proud owner, the envy of ROBLOXia.

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