Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a whole bunch of dynamic lighting coverage, a day in the life of the Content Team, the development of Strobe (one of ROBLOX’s hippest games), a game-design showdown between competing FPS developers litozinnamon and Spookyfox, free gear bundled with ROBLOX cards for May, The Old Town by Aonux, and other bits and pieces. Enjoy.
Seven-day Blog Recap
Dynamic lighting has arrived (and is quickly changing the look of ROBLOX)!
This week’s top story, by a long shot, was the official release of dynamic lighting. That’s not a surprise; dynamic lighting is a feature you’ve been requesting for years and we’ve been prototyping and developing for several months. Our announcement provides a detailed guide to enabling and implementing dynamic lighting in your ROBLOX place, so it’s worth taking a few minutes to learn the steps. The payoff is huge — in just the first 24 hours of dynamic lighting’s official existence, many cunning ROBLOX builders harnessed the feature to breathe new life, style and dynamics into their games and places. Keep up the great work and don’t hesitate to share your dynamic lighting creation with us and others — here or via ROBLOX on Twitter.
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