Many video games and software-based tools have a unified aesthetic. Not only is it visually pleasing, it’s a useful means of distinguishing a product. In ROBLOX, that unified aesthetic can go missing – while everything is built from the same set of primitives and blocks of terrain, there are stark differences in what you see from one game to the next. We want our platform to have a look that speaks to our vision and screams ROBLOX, while still scaling to a wide range of hardware and giving you complete creative freedom to express your own vision. Today, we took another step toward that goal by enabling outlines on ROBLOX parts.
Outlines are a very experimental feature and, accordingly, we’ve enabled them in a very subtle way – thin, light and drawn only in close proximity. In some cases, they’re hardly noticeable; in others, their light touch blends with dynamic lighting and our material shading for a dramatic effect. We believe, across the board, they contribute to a look that ROBLOX can call its own.
Continue reading







