Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX Battle goes open source, a Virtual BLOXcon contest (and other news), the binary file format rollout, the technology behind outlines, a great new Feedback Loop article, a Spotlight on the creator of Sandbox, Coastline Highway and Sea Breeze Home, and other bits and pieces. Enjoy.
Seven-day Blog Recap
ROBLOX Battle goes open source
Over the past couple months, we’ve been covering the development of ROBLOX Battle, which has transitioned from a classic deathmatch arena to a game loaded with play modes, tactical choices, social spaces and more. Most recently, Sorcus — who’s been leading the charge on the game’s overhaul — explained how everything the Game Team did to the game has been informed by player metrics. In particular, the team used an in-game statistics GUI, which tracks player behaviors and is now available for you to try as part of the entire ROBLOX Battle now-open-source code base.
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