The Winners of the BLOXtober Costume Contest

Before we announce the winners of the BLOXtober Costume Contest, let’s step back and look at just how it shook out. In total, we received 17,000 costume submissions over the course of a roughly three-day entry window. We then launched into the weekend voting period, where you all worked incredibly hard on the forums and social media – just look at the #BLOXtober tweet stream for evidence – to get your entry noticed. Based on the more than 200,000 votes cast, your efforts made a big difference.

Now, entrants, take a deep breath. You’re about to find out whether you made the cut.

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Halloween 2013: The Witching Hour Is Now Open to Everyone

Halloween LogoBLOXtober continues this week with a big Tuesday announcement: our 2013 Halloween game, The Witching Hour, is now open for everyone to play! Those of you who paid for early access during either the 1,000- or 500-ROBUX phase will receive your exclusive items in the near future.

If you haven’t played the game yet, here’s a quick refresher from Sorcus’ original article about The Witching Hour:

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Weekly ROBLOX Roundup: October 20th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: our latest adventures in the world of groups, a recap of last week’s many BLOXtober festivities, the implementation of our new water, City of Boston, 1775, Truss Bust, and other bits and pieces. Enjoy.


Seven-day blog recap

Adventuring with groups, big and small

Last month, Alan embarked on a journey into the world of ROBLOX groups. For the uninitiated, groups are sub-communities that are focused on just about any interest you can imagine — pets, music, game development, building and more. One of the hottest aspects of groups is competitive military-themed gaming. In the first edition of Group Dynamic, that’s what we explored. More recently, we dove into a variety pack of smaller groups doing exciting things, from samurai-style training to large-scale naval battles to community-based gaming events. While the groups explored share little in common other than being groups, they all come together to illustrate the depth of social interaction and the emergent gameplay that comes to be on ROBLOX.

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Promote Your Costume Contest Entry and Win Prizes!

Today, hot on the heels of the early-access period for The Witching Hour, we have even more exciting BLOXtober news to share: the costume contest is now open for voting! With hours upon hours of adventure waiting to be unlocked in The Witching Hour and more than 17,000 entries in the costume contest, there is absolutely no shortage of Halloween festivities this weekend.

Costumes!

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Get Creative in the BLOXtober Costume Contest!

Costume ContestBLOXtober continues today with the launch of a costume contest! This is your chance to piece together a creative Halloween costume for your character and, using the new outfits feature, enter it to win a yet-to-be-announced virtual item. While we’re not revealing what the prize is just yet, we will say that the top three costumes will be integrated into our Halloween game, which launches later this week, with a mid-event update. Anyone who wears that costume into the game will receive a useful item.

Here’s how it works.

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Weekly ROBLOX Roundup: October 13th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: two great articulated physics demos, an inside look at the creation of crazyman32′s Nuclear Simulation, games taking advantage of the sounds feature, a dodgeball-themed Crossfire, a Spotlight on starmarine614, body packages for everyone, Laserbike Racing, and other bits and pieces. Enjoy.


Seven-day blog recap

Exploring articulated physics, part two

In our second look inside the development of our new articulated physics engine, we went big — with a towering mech and robust tank. Both demos serve to push the limits of the articulated physics engine and highlight areas for improvement. They look solid in their current state, so head over to the original blog article to view them in full.

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Weekly ROBLOX Roundup: October 6th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Developer Central and the Developer Exchange program, new animations and an animation editor preview, the lowering of the price floor on clothing, a dynamic lighting and shadows update, BLOXtober festivities, a final look back at BLOXcon 2013, Parkour City, Headhunter III, and other bits and pieces. Enjoy.


Seven-day blog recap

Introducing Developer Central

Last week, we “rebranded” the Build page as the Develop page. While it includes the same functionality it always has, we have plans to expand it with developer-oriented metrics, toolkits, discussions and more. We did launch this Developer Central with one really cool feature: Developer Exchange (or DevEx). This gives successful developers an opportunity to exchange their piles of ROBUX for real-world currency. To learn more about Developer Central and how DevEx works, make sure to check out our announcement from last week.

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