Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, solicited feedback via Twitter. He elaborates on a variety of topics, including a leveling system for ROBLOX, adding Robux or Tix to trades, messaging optimizations, a “stock market” and more. You can read previous entries in this ongoing series here.
Level-up/reputation system
@RBX_Zakary99: Levels inside ROBLOX. For example, you can be a level 10 ROBLOXian. Maybe you would receive a prize upon reaching a high level.
We’ve been thinking about something similar – essentially a “reputation system”. As users participate in the community in positive ways, their reputation score increases. A high reputation score would unlock certain benefits on the site – for instance the ability to upload sounds. Contrawise, users with low reputation scores might find their ability to leave spam comments on items greatly curtailed.
Including currency with trades
@Simonblox: There should be an option to include Robux and Tickets when making a trade, so you can enhance and/or balance your offers. This will decrease scamming.
The web team is currently working on adding the ability to use ROBUX to even up trades. I haven’t seen a demo of it yet, so it’s probably a month or so away. We decided to leave out the ability to even up a trade with tickets just to reduce the complexity of the transaction. Users can always trade tickets for ROBUX in the currency exchange, so this didn’t seem like a big deal.
Unread messages
@taylw006: Unread messages from best friends should stay at the top of your inbox so the most important messages are easily accessible.
Our Web Team lead, Isaiah Merrill, has a million ideas for how to improve the ROBLOX private messaging system, but this is a new one that I haven’t heard. Sounds incredibly useful though.
Spam filter for game chat
@ultrapheenix: A chat spam filter. If you send four messages in two seconds, you would be muted. And if you’re muted four times (or so), you will be kicked from the game.
As we discussed briefly on Twitter, I think the solution here is two-fold. First, the rate at which you can chat should relate to the number of players in the game. In a 100 player game, it probably doesn’t make a lot of sense to let people spam the chat more than once every 30 seconds or so. In smaller games, shorter intervals could be allowed. The second way to solve this problem is with a mute button for players, which I have seen in many other games.
Investing in ROBLOX games
@Rob498RBLX: You should be able to invest shares into a game/place. Depending on its popularity, you would make more money, based on your investment.
We have thought about doing this. The most realistic thing to do would actually be to allow groups to become “companies” and own multiple places and assets (shirts, pants, etc.). Groups make money based on these assets and can optionally pay out “dividends” to group members.
If this machinery were in place, it would be very easy to allow users to trade “stock” in particular groups.
If this is something you are interested in, please let us know in the comments.
Thumbs up/down on comments
@ydocydoc1ROBLOX: Thumbs up system on comments. Also, add in “delete” and “edit” options for comments. That way, comments would be more organized.
We’ve been talking about adding various ratings systems across ROBLOX. The first thing we might use them for is combating comment spam, but there would be other applications. For example, they could be used to rate people’s Game Passes (this is an upcoming feature), levels or models.
Ambient shadows
@RBX_Zakary99: All about the ambient shadows: tell us about them and how they work.
It’s really interesting actually. Maybe we’ll do a feature about it in the future.