Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Zombie City, the first 2012 game to 1 million plays, RGC 2012, user-generated gaming and more.
Procedural generation, scripting and… Zombies.
We recently noticed that a ROBLOX user, um3k, had come up with a script that would automatically build a terrain and city each time a new instance of his game started. We deemed the project cool, smart and worthy of some brain-picking. Justin, as um3k is otherwise known, was kind enough to share a bunch of information and a plugin that lets you drop randomized buildings into any ROBLOX game with a single click.
Getting to the top of the Games page
The top of the Games page is something of a holy grail for ROBLOX users, but getting there requires a balanced blend of high-quality building and scripting, an understanding of your audience and time spent play testing. That’s according to ROBLOX user Playrobot, whose game, Lakeside, was the first created in 2012 to reach 1 million plays.
ROBLOX Game Conference 2012
It’s less than a week away and the content schedule is complete. If you’re still on the fence about attending, check out this brief video we launched this week showing the excitement of last year’s event, and what we’re offering this year. As an added bonus for Weekly Roundup readers, we’ve got a map showing the various points of interest at the convention center.
A brief history of user-generated gaming
ROBLOX is one of the leaders in the user-generated gaming space, but we follow a trail of innovators who found ways to bring user-generated content to video games. In this article, we look back at the games — some obscure, some renowned — that helped herald the era of user-generated gaming.
This week’s reason to follow us on Facebook and Twitter: RGC 2012 coverage. We’ll be keeping users who can’t attend in the loop with photos and updates from the event, so Like us on Facebook and follow us on Twitter to make sure you don’t miss anything important.
We’ve already asked our followers what RGC 2012 coverage they’re most interested in seeing. The ROBLOX Hall of Fame is the leader, by a long shot, but many users are also interested in our how-to session about creating pro-quality games and our demos of the trading system, ROBLOX Studio 2.0 and 3D rendering updates. Stay tuned.