Weekly ROBLOX Roundup: November 11, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: we talk with Uuvinu, the creator of ROBLOXRanks.com, we respond to your ideas for ROBLOX, several developers talk about the games they’re playing, the latest entry in our series about the ongoing development of ROBLOX for iPad, ROBLOX FPS Authority, ROBLOX on Google+ and more.

Seven-day Blog Recap

Spotlight on Uuvinu, the creator of ROBLOXRanks.com

Spotlight: UuvinuUser Uuvinu put together a website that ranks users based on a variety of different factors. It’s a very interesting service that’s getting thousands of hits a month. He’s also the creator of The Vortex, a ROBLOX game that emulates Portal pretty realistically. We chatted with him about his work and summarized our conversation in this, the latest Spotlight article.

Continue reading
     
 

Weekly ROBLOX Roundup: November 4, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Halloween at ROBLOX HQ, games that keep players coming back (and the techniques they use), an update on ROBLOX for iPad development, and everything you need to know about Raycasting — including how Paintball! creator daxter33 uses it.

Balcony Group ShotHalloween at ROBLOX: costumes and games

While ROBLOX users dressed their characters with the Halloween-themed attire and gear released throughout October, ROBLOX developers got into the spirit, too, and we have photos to prove it. On top of that, we reported four useful tips from members of the Content Team as to how to “Halloween-ify” your ROBLOX games. Sure, Halloween has come and gone, but many of the techniques described, such as zombies and atmospheric lighting, are good all year long. Check out the blog post for the gritty details.

Continue reading
     
 

Weekly ROBLOX Roundup: October 28, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: see popular ROBLOX games running on an iPad, a deep dive on our fixes for character-motion stuttering, talking larger-than-life ROBLOX experiences with user Diddleshot, new game templates and more.

ROBLOX iPadPopular games running on an iPad (and a wall of sticky notes)

As we continue to develop ROBLOX for iPad, one of the things we’re doing is helping ROBLOX users optimize their games for play on a tablet. We produced a short video showing a sneak peek of our development effort and some of said games actually running on an iPad. Check it out in the blog post. We’ll have more information about our development progress in the coming weeks.

Continue reading
     
 

Weekly ROBLOX Roundup: October 21, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the first iPad development progress report, group items and funds, what happens in the ROBLOX cloud when you change your character appearance, the deep end of the ROBLOX Currency Exchange, Add Gear to Game statistics and more.

ROBLOX iPadThe news you’ve been waiting for: ROBLOX for iPad is under way

It’s not much of a secret that we’re working on ROBLOX for the iPad, but this article represents the first time we’re explaining just what’s happening. In this “progress report,” we uncover some initial engineering challenges we’ve encountered and tasks we’ve completed. Need I say more? Check it out, and get excited.

Continue reading
     
 

Weekly ROBLOX Roundup: October 14, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Add Gear to Game feature, connecting with ROBLOX, Spotlight on NXTBoy, developers’ picks, GDC Online and more.

Add Gear to GameAdd gear to your game, make money off sales

Last week, we launched a feature that’s beneficial to all ROBLOX game developers who want to allow gear in their games. Here’s how it works: you decide what gear you’d like to allow in your game — even if it’s just one weapon. That gear is then available for sale on your game’s page and anyone who purchases it can use it in your game. If they use the “Buy” button on your page, you get 10% of the sale. Not only do you have more control over what gear is allowed in your game, you stand to turn a profit. Read this post for more information on adding gear to your game.

Continue reading
     
 

Weekly ROBLOX Roundup: October 7, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Teenage Mutant Ninja Turtles: Turtle Trouble, impressive game conversions and re-imaginations on ROBLOX, how ROBLOX renders shadows, our moderation program and more.

TMNT - Leo‘Twas the week of the Turtle

On Monday, we announced our Teenage Mutant Ninja Turtles: Turtle Trouble game. On Saturday, we went in-depth on the making of said game. Indeed, it was the week of the Turtle (and ninja-rat). While you may have already played Turtle Trouble, we recommend you read our making-of article, then revisit the game. We think you’ll see it through a different lens, having consumed our breakdown of why things are the way they are and how they got there.

Continue reading
     
 

Weekly ROBLOX Roundup: September 30, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a Game Pass update, enhanced water physics and boat control, our responses to your feedback, more wealthy ROBLOX users and more.

Game PassGame Passes proving to be successful for game developers

We pulled some Game Pass data with the first week and a half of the feature’s life in the books, and found that some game developers had already made large profits. The top-earning Game Pass, at the time of the blog post’s publication, had generated over 200,000 Robux. You can see the top three passes, what they offer and even how their strategies compare to bigger video game-industry trends here.

Continue reading