Weekly ROBLOX Roundup: July 21st, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: BLOXcon Chicago photos, videos and awards, the fast-approaching BLOXcon London, aesthetics and outlines, Paid Access launch, chadthedestroyer2′s After the Flash: Darkness, City of London, UK, “Klamfest,” and other bits and pieces. Enjoy.


14-day Blog Recap

BLOXcon Chicago prevented last week’s Roundup from happening (totally worthwhile tradeoff, for the record), so this time we’re doing a recap of the hottest stories of the last two weeks. In all likelihood, Roundups will continue to be every other week until we’ve wrapped up BLOXcon New York City.

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Weekly ROBLOX Roundup: July 7th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the “liquid” layout for the Games page, six amazing sci-fi-themed places, a rousing round of your feedback and our responses, community booths at BLOXcon Chicago, hats and gear bundled with ROBLOX cards in July, Sword Fight and Sink a City,  and other bits and pieces. Enjoy.


Seven-day Blog Recap

A new look for the Games page

One of the most popular pages on ROBLOX.com is the Games page. It’s the holy grail for game developers — by far the best means of getting exposure is getting to page one — and the natural starting point for anyone trying to find interesting ROBLOX games. Last week, we revealed a new look for the Games page, allowing us to display a much-increased volume of games and two side-by-side sorts. The end results is a more democratized Games page — more slots means more opportunity to achieve front-page placement and receive that prized exposure among millions of potential players. We’re currently rolling your feedback into our final bug fixes and improvements, and will launch this for all in the near future.

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Weekly ROBLOX Roundup: June 30th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: dynamic lighting illuminates ROBLOX Mobile, player engagement at popular games, paid game access beta, TheGamer101‘s random map generation script, a BLOXcon update and teaser, a Spotlight on a ROBLOXian truck aficionado, Notre-Dame De Paris and Broken Bones, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Dynamic lighting in the palms of your hands

As promised, we recently delivered dynamic lighting to ROBLOX Mobile. In this story, we take a behind-the-scenes look at all the technical hurdles — from shading to CPU architecture — our Rendering Team had to overcome to make the beloved feature work well on hardware-constrained mobile devices. To all you mobile ROBLOX players, enjoy having the power of dynamic lighting in the palms of your hands!

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Weekly ROBLOX Roundup: June 23rd, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOXians get thumbs (sort of), the making of Dungeon Delver, a city-building Crossfire, our readership survey, new BLOXcon details, a Mid-Summer Night’s Sale, Inverted Dreams and Designs, Checkpoint Racing 4.0, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Thumbs up/thumbs down: making waves

While features like dynamic lighting have an obvious sweeping impact on ROBLOX building and gameplay, even seemingly subtle web features have the potential to drastically improve your experience. A good example of a powerful web feature is the recently released thumbs up/thumbs down rating system, which gives every ROBLOX player the power to rate the games they play and help form a community-generated opinion. The end result is it’s easier to determine whether a game is quality — and lives up to its own hype — before you spend time trying it for yourself.

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Weekly ROBLOX Roundup: June 16th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a video tutorial for adding an in-game store to your place, a new Top Grossing sort for the Games page, a builder who’s finding success with our in-game purchasing feature, five answers to a million-dollar question, a preview of the 2013 BLOXY Awards, our latest Feedback Loop article, Dungeon Delver and Formula 1 racing, and other bits and pieces. Enjoy.


Seven-day blog recap

How to add a store to your place

Over the last couple weeks, we’ve been talking regularly about our in-game purchasing API and trying to make it easy for you to implement an in-game store. To that end, we put together a tutorial video that walks you through the steps of building out an in-game store using our recent ROBLOX Studio plugin. If you’re interested in turning a profit off your ROBLOX creation, this is certainly a worthwhile venture. Especially when you consider we just launched…

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Weekly ROBLOX Roundup: June 9th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a STEM field trip to Behind the BLOX, a showcase of incredible ROBLOX builds, a simple GUI for creating an in-game store, scaling our thumbnail database, the winners of the BLOXcon Poster Contest, a plethora of new shades, Ready, Steady, Build!, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Local STEM group field trips to Behind the BLOX

Many educators recognize the educational value of ROBLOX. It’s a vehicle for learning to manipulate digital objects in 3D, develop a programming foundation and learn some economics basics within the context of pure fun. We recently had a group of students from a local middle school’s STEM (Science, Technology, Engineering, and Mathematics Education Coalition) program stop in our office for a weekly Behind the BLOX session, where they had the opportunity to provide feedback and play test a project that’s currently in development. You can read about their visit and get some insight as to why this STEM group uses ROBLOX as a hybrid of fun and learning.

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Weekly ROBLOX Roundup: June 2nd, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Virtual BLOXcon this September, the creation of Apocalypse Rising’s v5.0 update, a spotlight on UlrichStern25′s impressive pirate ships, impending contest deadlines, a ROBLOX build of Minas Tirith, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Virtua BLOXconVirtual BLOXcon is coming this September

Only a small fraction of ROBLOXia’s current population will actually get to attend the sold-out BLOXcon in person this summer. As much as we’d like to show up in every town and throw a live BLOXcon for you and your friends, we haven’t yet mastered the technology or hired the couple thousand minions we’d need to make that possible. We will, however, be making our way into your home on September 21st, 2013, the date of our virtual BLOXcon. For a general idea of what we’re planning to offer and why you should attend, check out our announcement from last week. Stay tuned for more concrete details in the coming weeks.

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