Weekly ROBLOX Roundup: November 17th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with us over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the top-earning games of the fall (to date), a story of collaborative building in colonial Boston, a preview of the new Call of ROBLOXia, small groups doing big things, relief for the Philippines, the Bright Friday weekend sale, support for rotating GUIs, Wobbly Brickbattle and Rome Vs. Sparta, and other bits and pieces. Enjoy.


Seven-day blog recap

The big news of the gaming industry might have been the Friday Playstation 4 launch, but, as is always the case, there’s a huge amount of cool stuff happening on ROBLOX. Here’s a look at the last week.

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Weekly ROBLOX Roundup: November 10th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with us over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the experiment that is Space Knights, the first round of DevEx success stories, updates and improvements to our cloud of game servers, stories of ROBLOX being used in school, a new fan art contest, creating tension with lights and sounds, Bawxing and Bloxborne, a video corner, and other bits and pieces. Enjoy.


Seven-day blog recap

We made Space Knights

And in this article, Sorcus explains why the Games Team did it under the guise of RaceToTheBottom.

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Weekly ROBLOX Roundup: November 3rd, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: new material textures (and your feedback on them), a beginner’s guide to limited item buying and selling, devs respond to your comments about new features, our ROBLOX HQ Halloween celebration, a Spotlight on an aviation innovator, Defend the Frontier, and other bits and pieces. Enjoy.


Seven-day blog recap

New materials: the story of the week

On Monday, we launched updates to all existing material textures, as well as six new materials. For the most part, your feedback has been positive, with a few exceptions (which we’ve heard, loud and clear): studs are too distinct, corroded metal shouldn’t always be diamond-plated, and plastic sometimes needs to be entirely smooth. As Arseny mentioned in Wednesday’s Feedback Loop post, we are looking into integrating your feedback and appreciate the many hundreds of you who let us know your opinions.

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Weekly ROBLOX Roundup: October 27th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: new streaming parts feature, you can change your username, the winners of the costume contest, polishing and adding content to The Witching Hour, a Crossfire featuring the Darkness and The Stalker devs, Dungeon Delver‘s quality Halloween update, and other bits and pieces. Enjoy.

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Weekly ROBLOX Roundup: October 20th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: our latest adventures in the world of groups, a recap of last week’s many BLOXtober festivities, the implementation of our new water, City of Boston, 1775, Truss Bust, and other bits and pieces. Enjoy.


Seven-day blog recap

Adventuring with groups, big and small

Last month, Alan embarked on a journey into the world of ROBLOX groups. For the uninitiated, groups are sub-communities that are focused on just about any interest you can imagine — pets, music, game development, building and more. One of the hottest aspects of groups is competitive military-themed gaming. In the first edition of Group Dynamic, that’s what we explored. More recently, we dove into a variety pack of smaller groups doing exciting things, from samurai-style training to large-scale naval battles to community-based gaming events. While the groups explored share little in common other than being groups, they all come together to illustrate the depth of social interaction and the emergent gameplay that comes to be on ROBLOX.

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Weekly ROBLOX Roundup: October 13th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: two great articulated physics demos, an inside look at the creation of crazyman32′s Nuclear Simulation, games taking advantage of the sounds feature, a dodgeball-themed Crossfire, a Spotlight on starmarine614, body packages for everyone, Laserbike Racing, and other bits and pieces. Enjoy.


Seven-day blog recap

Exploring articulated physics, part two

In our second look inside the development of our new articulated physics engine, we went big — with a towering mech and robust tank. Both demos serve to push the limits of the articulated physics engine and highlight areas for improvement. They look solid in their current state, so head over to the original blog article to view them in full.

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Weekly ROBLOX Roundup: October 6th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Developer Central and the Developer Exchange program, new animations and an animation editor preview, the lowering of the price floor on clothing, a dynamic lighting and shadows update, BLOXtober festivities, a final look back at BLOXcon 2013, Parkour City, Headhunter III, and other bits and pieces. Enjoy.


Seven-day blog recap

Introducing Developer Central

Last week, we “rebranded” the Build page as the Develop page. While it includes the same functionality it always has, we have plans to expand it with developer-oriented metrics, toolkits, discussions and more. We did launch this Developer Central with one really cool feature: Developer Exchange (or DevEx). This gives successful developers an opportunity to exchange their piles of ROBUX for real-world currency. To learn more about Developer Central and how DevEx works, make sure to check out our announcement from last week.

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