Weekly ROBLOX Roundup: April 21st, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: an opportunity for you to write for the ROBLOX blog, a dynamic lighting video contest, own and trade multiple copies of the same limited item, our latest Crossfire article (featuring Ozzypig and CloneTrooper1019), a showcase of excellent ROBLOX building, a New York apartment penthouse to explore, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Get published on the ROBLOX blog!

Last week, we announced an opportunity for you to have your writing published front and center on the ROBLOX blog. We’re not accepting just anything, though; right now, we’re keeping a keen eye out for technical articles about specific aspects of ROBLOX building in which the author has demonstrated expertise. We’ve received more than 400 pitches, so far, and we’ll be reviewing every last one of them in the coming week. While we haven’t started reaching out to anyone yet, I can say there are a number of great ideas and I’m very excited about the quality and robustness of articles we could be publishing in conjunction with you, the ROBLOX community. Thanks to everyone who has submitted ideas!

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Weekly ROBLOX Roundup: April 14th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: our weekend tax holiday, the upcoming ROBLOX Film Festival, our conversation with talented builder asimo3089, a look at the games and places that are making money effectively, exclusive hats with ROBLOX cards, Strobe, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Tax HolidayTake advantage of the tax holiday while it lasts

This weekend, in celebration of Tax Day — you know, the deadline for Americans to file their 2012 taxes, which is not something most people celebrate — we’re holding a “tax holiday” on ROBLOX. What’s that mean? If you’re a wheeler and dealer, this weekend is an optimal time to sell and/or trade items. Limited items are typically quite costly, so this could save you some big time Robux. The cut also applies to group store sales, game pass sales, and sales of all types of clothing. (Currency transactions, as always, are not subject to a marketplace fee.) Point is, if you’re looking to sell and/or trade, now is the time. Take advantage of it before the holiday ends!

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Get Exclusive Gear for Redeeming ROBLOX Cards in April

Prepaid Card Gear for AprilEvery month, we release a new set of gear and hats you can only obtain by redeeming ROBLOX cards from particular retailers around the world. That means when you’re turning your prized red slice of ROBLOXia into Builders Club subscriptions or Robux, you’re snagging yourself some stylish virtual goods at no extra cost. We recently swapped in a whole new selection of gear and hats for April, and we’re sure something in this mix will tickle your fancy!

GameStop

Dragon Skulled Helm: “Acquiring the skull of a dragon is no easy task. Only the strongest warriors are able to do so. For this reason wearing the skull is the greatest honor a warrior can hope for.”
Orinthian Soldier: “Fighting the good flight with bird like grace and dragon like strength.” ($40 card)

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Weekly ROBLOX Roundup: April 7th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the making of the 2013 Egg Hunt, the benefits of saying “goodbye” to bevels, ROBLOX’s browser/native-client hybrid, a discussion between zombie-survival game designers, ROBLOX at Maker Faire 2013, Compound by samaxis, visitors from around the world, and other bits and pieces. Enjoy.


Seven-day Blog Recap

With the 2013 Egg Hunt in the books, read about how it was created

The ROBLOX Egg Hunt 2013 was a smash hit. The final tally of play sessions broke the 3 million mark and the peak concurrent player count was more than 19,000 (shattering the previous single-game mark of around 6,000). In celebration of the event, we published some additional egg-hunting statistics and sat down with the creators of the Egg Hunt to learn about the process of building and launching the game. If you haven’t already given it a read, it’s worth it — even if the event has wrapped up.

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ROBLOX’s Browser-Based and Native-Client Gaming Hybrid

ROBLOX Circle LogoThe advent of broadband internet has revolutionized the way video games are distributed. 10 years ago, the idea of downloading, streaming or playing in a web browser what was traditionally boxed and sold on store shelves was almost unbelievable. Today, it powers video game distribution. Steam does big business distributing games, OnLive and Gaikai have demonstrated that streaming even high-production experiences can be done without sacrificing gameplay quality, and there’s a plethora of free browser and social games you can start playing within seconds in every corner of the web.

Technology has enabled game developers of all shapes and sizes to get their creations to an exponentially larger audience than they could in the past. The question for PC game developers, then, is what’s the best medium: a web-based player or a downloadable client? The industry is still figuring out the answer to this question – right now, the decision hinges on the game’s goals and target audience – but we expect to see some convergence sooner rather than later.

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Weekly ROBLOX Roundup: March 31st, 2013 (GDC 2013 Edition)

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX’s presence at Game Developers Conference 2013, the ROBLOX Egg Hunt 2013, rendering changes and optimizations coming next week, a gameplay quality improvement for first-person-playing ROBLOXians, virtual BLOXcon Fedoras for event attendees, a Spotlight on the creator of the City of Rome in ROBLOX, Robloxity, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Turning off bevels and upping ROBLOX’s rendering performance

Next week, we’ll be removing bevels — in basic terms these are the rounded corners of ROBLOX bricks — from ROBLOX’s rendering pipeline. This will not only increase performance, but allow us to focus more energy on implementing new rendering features, including dynamic, voxel-based shadows and lighting. To see before-and-after footage of our upcoming rendering optimizations and new graphics-quality adjustments, and learn more about why we’re making this change, please read this post and provide your feedback.

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Weekly ROBLOX Roundup: March 31st, 2013 (GDC 2013 Edition)

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX’s presence at Game Developers Conference 2013, the ROBLOX Egg Hunt 2013, rendering changes and optimizations coming next week, a gameplay quality improvement for first-person-playing ROBLOXians, virtual BLOXcon Fedoras for event attendees, a Spotlight on the creator of the City of Rome in ROBLOX, Robloxity, and other bits and pieces. Enjoy.


Seven-day Blog Recap

Turning off bevels and upping ROBLOX’s rendering performance

Next week, we’ll be removing bevels — in basic terms these are the rounded corners of ROBLOX bricks — from ROBLOX’s rendering pipeline. This will not only increase performance, but allow us to focus more energy on implementing new rendering features, including dynamic, voxel-based shadows and lighting. To see before-and-after footage of our upcoming rendering optimizations and new graphics-quality adjustments, and learn more about why we’re making this change, please read this post and provide your feedback.

Continue reading