ROBLOX Studio 2013 Fixes and Improvements Coming Soon

SFOTH in ROBLOX Studio 2013One exciting thing about ROBLOX that most people don’t realize right away is it’s not a finished game — it is very much a work in progress. The upside to this is that everyone, both community members and the ROBLOX development team, has a real opportunity to shape the future of ROBLOX. The downside is that since ROBLOX is constantly evolving, it doesn’t stay the same. This can be a source of friction for veteran users who have gotten used to the status quo.

We released ROBLOX Studio 2013 several days ago. One of its key benefits is it runs on a modern, platform-independent framework, meaning we can develop and support one product across the PC and Mac. Ultimately, you will have a more consistent experience, regardless of your platform, and we’ll be able to deliver new features faster.

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Weekly ROBLOX Roundup: February 3, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: inside the brain of d4rk886, creator of Base Wars: The Land, the ROBLOX Studio splash screen contest results, earning Robux by selling Game Passes and promoting gear, users tell us what compels them to build, LEGO® Hero Factory: Brain Attack, Deadzone, and other bits and pieces.


Seven-day Blog Recap

Spotlight: d4rk886Inside the brain of d4rk886

He’s created what is probably the most popular game of all time on ROBLOX (and definitely the most popular game of 2012), but he was a bit of a mystery to us blog writers. That said, we got in touch with him to find out how he built Base Wars: The Land, what he’s planning to do with it in the future, and what other games he’s working toward releasing. Get inside the brain of d4rk886, as well as a sneak peak of his upcoming RPG, The Mystic Land.

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ROBLOX Studio Splash Screen Contest: The Winners

We were blown away. Not just by the sheer amount of entries we received for our ROBLOX Studio splash screen contest (over 3,000!), but by the amount of ingenuity, creativity, and talent on display in each of the entries. We had originally postulated that we’d be choosing five winners–but we just couldn’t distill that much awesome into five winning slots. So we’ve expanded our circle to include 10 winners, each of whom will receive the prize of 20,000 Robux.

We’ll also be featuring one of the 10 winning splash screens each week moving forward to give you 10 awesome weeks of custom ROBLOX Studio loading screens. After those 10 weeks are up, we’re going to show more of the entries on a regular basis in an effort to ensure that the Studio splash screen is always a design submitted by one of our users. Believe us, you guys sent more than enough to last, ahem, a few years.

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Weekly ROBLOX Roundup: January 27, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: a ROBLOX Game Conference 2013 location survey, chat and vehicle support in ROBLOX Mobile, the development of first-person shooter Borderline, ROBLOX’s 2012 in numbers, games making big money, The Stalker, your ideas for gear and other bits and pieces.


Seven-day Blog Recap

We want to know where we should host ROBLOX Game Conference 2013!

In our unofficial announcement that ROBLOX Game Conference 2013 is official, we asked you to help us choose a location for this year’s edition of the annual meetup. We’re not ready to reveal any results just yet, but you can take a look at the comments of the blog post to get a feel for some of the more popular locations. And, if you haven’t already taken the survey, please do so today! The more responses we get, the easier it is for us to make the right decision.

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Help Us Choose the Location of the 2013 ROBLOX Game Conference

We’ve begun planning our annual ROBLOX Game Conference for 2013, and we need your help. We understand that not everyone on ROBLOX can make it to the Bay Area each and every year–we figured it was time for us to do some traveling for a change. That’s where you come in. Taking this survey will help us determine where RGC 2013 is going, and arguably more importantly, what you’d like to see during this year’s event.

We’d appreciate if you could take five minutes out of your day to fill it out.

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ROBLOX Mobile Now Supports Vehicles and Chat on All Devices

We’ve been keeping tabs on your ROBLOX Mobile feedback, and today we’re happy to report that some of your requests have been fulfilled. Vehicles (cars, trucks, vans, even skateboards) can now be controlled using the standard controls of ROBLOX Mobile. We’ve also added chat functionality to the app on iPhone and iPod Touch, so those of you with such devices can communicate with one another in-game.

Driving a vehicle on a touch interface is a tricky notion–we elected to go with a straightforward solution. You can drive vehicles on ROBLOX Mobile the same way you walk; the virtual joystick on the bottom left corner of the screen. Pushing up on the stick accelerates your vehicle, while pulling back causes it to brake (and reverse). We were able to do this by updating the code in our vehicle seats to recognize different types of devices. We’re very interested in finding out how our mobile builders will utilize this in the coming months.

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