Hello everyone! Dapale here. Ever since I began my ROBLOX journey two years ago, I have always wanted to create a game where players could experience fear in a chilling atmosphere. With the recent advents of dynamic lighting and user-uploaded sounds, I was able to realize my vision with Sanatorium. In my Developer’s Journal, I’ll be explaining the level design of Sanatorium, with an emphasis on using lighting and audio to create tension and fear.
Lighting
It was a huge coincidence that dynamic lighting released shortly after I finished building Sanatorium’s level. Once I got the hang of how SpotLights and PointLights worked, I started placing bricks around my map where I thought lighting would be appropriate. I used PointLights instead of SpotLights because they give me more creative control, and light rooms in a broader, more subtle way. Experimenting revealed to me that lighting a level revolves around understanding sources of light, and where they belong relative to the map. I found that being subtle is the best way to create an eerie atmosphere.
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