Crossfire: CloneTrooper1019 and Ozzypig Talk Game Design

Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For our second outing, we interviewed Clonetrooper1019 and Ozzypig to compare and contrast design decisions made in their very similar games: The Stalker and Juggernaut, respectively. Both games are asymmetric–meaning they require players to work in teams to take down one super-powered individual.

Thanks for doing this guys. Let’s start with the very basics. I was gathering stats, and both Juggernaut and Stalker have over 600,000 visits. What’d you do to make your game take off? 

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Crossfire: Gusmanak and DeadzoneZack Talk Game Design

Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we introduce Crossfire, a new series where we chat with ROBLOX game developers about their design choices and other ROBLOX topics. For our very first segment, we talked with developers Gusmanak and DeadzoneZackZak, both of whom have created go-to games for ROBLOX zombie survivalists–Apocalypse Rising and Deadzone. Combined, the two uber-popular titles have been played nearly 10 million times. The games have stood the test of time because they are constantly being enhanced and upgraded by their creators.

ROBLOX: Apocalypse Rising seems to be the more open game. You can wander around for quite some time without seeing anybody. In Deadzone it’s much easier to find people. Was this a conscious decision on your end?

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