Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For our second outing, we interviewed Clonetrooper1019 and Ozzypig to compare and contrast design decisions made in their very similar games: The Stalker and Juggernaut, respectively. Both games are asymmetric–meaning they require players to work in teams to take down one super-powered individual.
Thanks for doing this guys. Let’s start with the very basics. I was gathering stats, and both Juggernaut and Stalker have over 600,000 visits. What’d you do to make your game take off?
Continue reading