Getting You Into Games More Efficiently Than Ever

DIAGGameStartsSecond

Game instances started per second over a 24 hour period.

A little over a year ago, we took an in-depth look at what happens every time you hit the “Play” button. Fact is, a lot goes on behind the scenes when you start a new instance of ROBLOX. That being said, we’ve made several changes over the past couple of months in the constant and never-ending quest to make getting in and out of games as seamless and smooth as possible. We tapped ROBLOX Web Engineer Vlad Fridman to explain the dramatic infrastructural changes that have taken place in the last couple of months, and tell us where they’ll take us in the near future.

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Behind the Scenes with the Games Team: The Making of Gear

The ROBLOX Games Team is in a constant race against time–it’s their job to ensure that our builders have more gear to browse through in the Catalog each and every week, among other things. This is an extremely organized, frantic, and often fun process that is constantly in motion. We thought we’d spend some time with the Games Team to watch and document how gear is made–from planning and brainstorming, to animating and scripting, to release.

ContentTeamGear

FusROBLOX, stickmasterluke and Visual Artist Tarabyte line up the proposed gear for the coming month

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A Day in the Life of the ROBLOX Client Team

ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate goal of making ROBLOX the best digital-creation experience. We’re going behind the scenes with teams across ROBLOX to provide some insight into the tasks and challenges associated with achieving that goal. So far, we’ve dissected the day of a ROBLOX web developer and Content Team member. Today, we shift our focus to the ROBLOX Client Team.

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A Day in the Life of the ROBLOX Content Team

ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate goal of making ROBLOX the best digital-creation experience. We’re going behind the scenes with teams across ROBLOX to provide some insight into the tasks and challenges associated with achieving that goal. For our first in this series, we took an in-depth look at the ROBLOX Web Team. For this, we’ve shifted our focus to the ROBLOX Content Team.

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A Day in the Life of the ROBLOX Web Team

ROBLOX Games PageROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate goal of making ROBLOX the best digital-creation experience. We’re going behind the scenes with teams across ROBLOX to provide some insight into the tasks and challenges associated with achieving that goal, starting with the Web Team.

You can think about a day in the life of a ROBLOX web developer as having three distinct areas of focus: planning, developing and releasing. Depending on the day, one might weigh heavier than another.

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A Look Behind What Happens When You Purchase Builders Club

Let’s look at the facts: if you want to play or build games using our platform, it’s free. While it takes a lot of computing power to keep hundreds of thousands of gamers playing ROBLOX games, we want all our users to be creative and express themselves. But if you’re reading this blog, you probably know there’s a whole lot more to ROBLOX than that. Using the features bundled into Builders Club is essential to experiencing everything ROBLOX has to offer. When you purchase Builders Club, a lot happens behind the scenes at a very fast pace. We had ROBLOX Technical Director Matt Dusek explain what happens when you purchase Builders Club, and Creative Director John Shedletsky pick out some key benefits for newer users.  

A lot of engineering effort has gone into making the ROBLOX payment-processing system bulletproof. We can process payments from a variety of providers (such as credit cards, gift cards, iTunes, PayPal and SMS to name a few) with financial-grade encryption and data security practices. Furthermore, our payment processing is 100% transactional–sales will be faithfully completed even in the face of hardware failures in our billing system.

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What Happens When You Change Your Appearance on ROBLOX

Every part of your ROBLOX character is fully customizable–you can change your hat, shirt, appendages, and even the look on your face. Like with every facet of ROBLOX, we want to give you as much creative freedom as possible. But what happens behind the scenes when you change the appearance of your ROBLOXian? We turned to Creative Director John Shedletsky to tell us. John?

Every item of clothing is a ROBLOX asset–a ROBLOX asset can include a wide range of things, like shirts, pants, decals, and models. Each and every asset has a unique number attached to it–the famous Domino Crown, for example, has an asset ID of 31174270, while the Shiny Teeth face has an ID of 20722130. On a fundamental level, the look of your character is determined by a list of combined numbers–IDs of all the assets you are wearing.

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