Best Items of 2011


ROBLOX is going to end 2011 with a bang … and a slash, and a pow! Beginning on December 25th and continuing until December 31st, we’ll be releasing our hottest items of the year – 6 new gear items, 5 new bodies, and tons of new hats. Here’s your sneak peak of some of our favorites–

The Tempest Blades – The absolute raw power of two of ROBLOX’s strongest blades is now yours.
Korblox Sword and Shield – The evil Korblox are back with the baddest Sword and Shield set you have ever seen. Will you join the dark side?
All Seeing Sentry – The all-seeing sentry attacks your opponents so you don’t have to! This will be available to BC members only.
The Spectral Sword of Illusions – This futuristic items will have your opponents seeing double. Because there will be at least two of you attacking them!
The Deluxe Swordpack – A deluxe version of the most favorited hat in ROBLOX history. It can be yours for just 200 R$.
Captain Zombie – He be plunderin’ the coast lookin’ for BRAAAINS!

Continue reading
     
 

Snowpacalypse Gift of December 26th


To thank our players for all the wonderful things they’ve done this year, we will be releasing a bonus gift: The Snowpacalypse Gift of December 26th.

It will go on sale for 1 Ticket in the catalog on December 26th at Midnight (Central Time) and stay on sale until 11:59 PM (Central time). It will only be available for 24 hours – so be sure to check out the catalog on December 26th and pick yours up!

Continue reading
     
 

Snow time!

With full fledged preparations happening all around for Christmas, we whip out some very special snow gear for you, along with your friendly neighborhood Annoying Elf of course! Take a sneak peek at them below and grab them as fast as you can.

Snow!

Continue reading
     
 

A Brief History of Physics in Video Games

Objects in the real world operate under the laws of physics – so it seems quite intuitive that everything in video games (console, PC, online, mobile, arcade) should as well. The graphics world has evolved towards hardware acceleration on dedicated chips with better and better realism. The physics world is a long ways behind. There aren’t many video games today (in fact there aren’t any!) where you can take out a hack saw, cut off a piece of metal from a scrap heap, weld it to your car, and then have the metal bend when your car wrecks! Today I will review some of the phases in video game physics here and talk a bit about the future.

Early Phase – Special Purpose Physics Engines

Continue reading