User Feedback v1

In order to prioritize our development pipeline, we posted a blog two weeks ago opening the discussion to our users about their top three requests for ROBLOX.  While we are still carefully reading each reply, we wanted to point out a few exceptional responses, along with our developer feedback, so you can see what we are working on. Below we have selected several great comments from our players. John Shedletsky, ROBLOX’s Creative and Content Lead, provides his response in italics.

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User Feedback v1

In order to prioritize our development pipeline, we posted a blog two weeks ago opening the discussion to our users about their top three requests for ROBLOX.  While we are still carefully reading each reply, we wanted to point out a few exceptional responses, along with our developer feedback, so you can see what we are working on. Below we have selected several great comments from our players. John Shedletsky, ROBLOX’s Creative and Content Lead, provides his response in italics.

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Screen Some Great Video Trailers

Play ButtonWe knew ROBLOX users were capable game designers, but it wasn’t until we launched our media gallery feature that we realized our users are solid cinematographers as well. In the days since we allowed users to begin promoting their games with video, we’ve seen more than 250 submissions, running the gamut from carefully crafted to suitably dramatic to oddly funny.

Look no further than here for some video-trailer inspiration. You might even pick up some useful tips, too.

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ROBLOX Takes on Phishing Sites

Phishing has been a problem since the inception of the internet, and in 1995 the term was first coined in a README doc for a popular hacking tool targeting AOL users. Recently, ROBLOX has seen an increase in phishing sites, and we wanted to communicate how we approach these sites. Phishing is a common method of online identity theft, and in our continued effort to make ROBLOX as safe as possible, we will be taking serious measures to ensure the security of our players. ROBLOX will press charges and utilize law enforcement to take down any phishing sites that threaten our site’s security.

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Picking Up the Pieces: April 14, 2012

Picking Up the Pieces logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, Picking Up the Pieces collects the best stuff to hit our various avenues of publication in the last week.

Video and Image Galleries

We just released a feature that lets ROBLOX users promote their games and places with rich media galleries. It’s the latest in a string of improvements we’re making to our website to help content creators better engage players. Read all about it here. We’ve already seen a number of slick video trailers and we’re anticipating many more. Get some tips and ideas at Video Making 101.

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Base Wars’ Level Design, from Concept to Completion

Base Wars Level DesignWe’ve introduced you to ROBLOX Base Wars version 1.0 and explained how Luke Weber created its highly responsive weapons using raycasting techniques. Now, we’re rounding out the trio of Base Wars development stories with a look at the game’s level design.

Loosely inspired by a classic Counter-Strike level (de_Dust2, to be specific), Base Wars’ map is designed to give each team a fair chance to take control of any of the three capture points. That’s not to say it’s perfectly symmetrical; for instance, the blue team’s base is further from the capture points, but they have the advantage of elevation – particularly conducive to the game’s Sniper class. Each capture point is located in a small, open arena, where combat is almost guaranteed, and connected by narrow, winding paths.

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