Game Developer’s Conference

Team Roblox is going to the annual Game Developer’s Conference in San Francisco this week. The GDC is the annual event for the video games industry – a conference “by developers, for developers”. The rest of the team is going to talk shop and do recruiting – we’ll all be wearing Roblox T-shirts, so come up and say “hi”.

I’ve wanted to go to the GDC since I found out about it sometime in middle school – so I am very excited about it. I got there under my own steam this year. My Stanford computer science senior project, Euclidean Crisis, is one of ten Independant Game Festival finalists for Best Student Game. Accordingly, team Euclidean Crisis got free passes.

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Fire in the Valley Rekindled

David Baszucki and I hit the Stanford startup job fair on Thursday, looking to recruit a few good software developers for the Roblox team. The fire in Silicon Valley is roaring again and Computer Science majors can’t walk down the street without being offered a job. The Colossus of Mountainview hoovers them up, hiring about 50 a week. However, BM and I were undaunted. Enticing upcoming grads into joining a project as awesome as Roblox – that should be a pretty easy sell.

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Fire in the Valley Rekindled

Builderman and I hit the Stanford startup job fair on Thursday, looking to recruit a few good software developers for the Roblox team. The fire in Silicon Valley is roaring again and Computer Science majors can’t walk down the street without being offered a job. The Colossus of Mountainview hoovers them up, hiring about 50 a week. However, BM and I were undaunted. Enticing upcoming grads into joining a project as awesome as Roblox – that should be a pretty easy sell.

After spending the entire day on campus talking to students, we found a couple of potential full-time candidates. We also decided that we will probably hire a couple of summer interns to work on cool little projects for us. Everyone should be excited about getting more people to work on Roblox – every new person we find will increase the number of features and fixes we cram into each new release.

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Dear Telamon…

This morning is a momentous occasion. I am emptying my Inbox. Often people send me messages like “… so-and-so was calling me names, please do something…” or “yo dude, give me a custom character plz…”. However, occasionally I get some interesting questions to which I send a thoughtful response. I’m going to start posting some of these. The first is from MrDoomBringer, with whom I exchange several messages a week.

MrDoomBringer writes:

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Where are they now?

The Roblox Team just shipped a fabulous release last week and are celebrating their achievements by living it up on Builderman’s yacht in the Key West, while catching up with some other 49er alumns. Hot tubbin’ it (on the yacht, ‘natch) after a long day of scuba diving, we were discussing the features we are each working on for the next big release.

Matt has been working on DB caching to improve website speed and has been working on backend stuff for customized characters.

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