More Character Visuals

My work on the Roblox character continues. As everyone saw in my last post, slick-looking mesh hair sitting on top of our blocky Roblox character created a rather freaky-looking monster. No one on the team thought it was ok to turn all Robloxians into hideous Frankenstein amalgams, so the scope of my project has been expanded. The status of the character changes is Deep Alpha – meaning we’re working on it every day, but we have no idea when they will be released. It probably won’t be Monday (in part because we are also working on several other unrevealed but very exciting features).

Continue reading