Getting That First Job

We finished a busy week at the Game Developer Conference, where we met many high caliber people looking for jobs.  This made me reflect on how I found my first two jobs – which were both terrible – and how I would advise others to go about finding their first few jobs after coming out of school.  Some people start companies immediately after graduating (or even before), which is also a viable option.

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ROBLOX: Built for Cross-Platform Play

Mac computer

Last weekend, a friend and I set aside a day to delve into the trenches of Civilization V’s multiplayer mode. She purchased her Mac copy via Steam, slogged through the two-gigabyte download and fired it up – only to find out it isn’t compatible with Mac OSX 10.5. Making matters worse, our plans were destined to fail, as Aspyr’s Mac port doesn’t allow Mac and PC players to join the same online game.

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The Best and Worst of GDC


After a big week at the 2012 Game Developer’s Conference in San Francisco, I thought I would share some of the collective wisdom of team ROBLOX. Here are our picks for thumbs-up and thumbs-down from the show.

Thumbs Up

Speedtree

Ultra-fast tree modeler for AAA games. It’s awesome to see someone in person, pulling branches out of a trunk, like magic. Gives us ideas for advanced stamper parts in ROBLOX. Such as a tree that you insert with 3 clicks: 1) Click where you want the tree to go, 2) Click how tall you want it, 3) Click how wide you want it.

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Simplifying ROBLOX

Two years ago, ROBLOX started the Ambassador Program, which was designed to encourage players to spread the word about ROBLOX.  In the program, users would take HTML code (specific to that player), and then post those links on other active websites.  Users were rewarded with 2 tix per day per active link.  We believed we could get users involved with promoting our game.

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Simplifying ROBLOX

Two years ago, ROBLOX started the Ambassador Program, which was designed to encourage players to spread the word about ROBLOX.  In the program, users would take HTML code (specific to that player), and then post those links on other active websites.  Users were rewarded with 2 tix per day per active link.  We believed we could get users involved with promoting our game.

Continue reading
     
 

ROBLOX Recruiting at GDC

With GDC looming right around the corner, we decided to give you some insight as to what we’re planning.  This year will be the first time that we have a booth at the conference, and we are excited to increase our presence at the world’s longest running game industry event.  There will be five days of panels, tutorials and roundtable discussions on a comprehensive selection of game development topics taught by leading industry experts.

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