Taking the Democratization of Game Development to New Heights

Game Dev for All (with Litozinnamon)If you’re an aspiring or up-and-coming game designer, you have choices: you can develop in Game Maker or Flixel, Unity or Unreal Development Kit, XNA Game Studio or Torque, among many others. These are all easily accessible tools that individuals and development studios have used to create everything from simple games to feature-rich, pro-quality experiences across mobile, consoles and desktop computers. While there are already myriad choices, suiting an increasing breadth of expertise, ROBLOX is pushing the democratization of game development further than ever by merging a powerful development tool with something no one else has: an enthusiastic player base numbering in the tens of millions.

That’s not to imply it’s easy to reach ROBLOX’s audience. But with the right amount of ingenuity and determination, it’s possible – even for a single person.

Continue reading
     
 

ROBLOX Studio 2013 Fixes and Improvements Coming Soon

SFOTH in ROBLOX Studio 2013One exciting thing about ROBLOX that most people don’t realize right away is it’s not a finished game — it is very much a work in progress. The upside to this is that everyone, both community members and the ROBLOX development team, has a real opportunity to shape the future of ROBLOX. The downside is that since ROBLOX is constantly evolving, it doesn’t stay the same. This can be a source of friction for veteran users who have gotten used to the status quo.

We released ROBLOX Studio 2013 several days ago. One of its key benefits is it runs on a modern, platform-independent framework, meaning we can develop and support one product across the PC and Mac. Ultimately, you will have a more consistent experience, regardless of your platform, and we’ll be able to deliver new features faster.

Continue reading
     
 

Weekly ROBLOX Roundup: February 3, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our platform, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: inside the brain of d4rk886, creator of Base Wars: The Land, the ROBLOX Studio splash screen contest results, earning Robux by selling Game Passes and promoting gear, users tell us what compels them to build, LEGO® Hero Factory: Brain Attack, Deadzone, and other bits and pieces.


Seven-day Blog Recap

Spotlight: d4rk886Inside the brain of d4rk886

He’s created what is probably the most popular game of all time on ROBLOX (and definitely the most popular game of 2012), but he was a bit of a mystery to us blog writers. That said, we got in touch with him to find out how he built Base Wars: The Land, what he’s planning to do with it in the future, and what other games he’s working toward releasing. Get inside the brain of d4rk886, as well as a sneak peak of his upcoming RPG, The Mystic Land.

Continue reading
     
 

ROBLOX Presents LEGO® Hero Factory: Brain Attack

ROBLOX has teamed up with LEGO® once again in order to return to Makuhero City in LEGO® Hero Factory: Brain Attack! The five-on-five, capture-point style game features melee combat in an environment that dynamically changes based on which team is winning. Battle as either the heroic Furno or the villainous Pyrox to take control of three capture points scattered throughout Makuhero City.

Continue reading
     
 

ROBLOX Studio Splash Screen Contest: The Winners

We were blown away. Not just by the sheer amount of entries we received for our ROBLOX Studio splash screen contest (over 3,000!), but by the amount of ingenuity, creativity, and talent on display in each of the entries. We had originally postulated that we’d be choosing five winners–but we just couldn’t distill that much awesome into five winning slots. So we’ve expanded our circle to include 10 winners, each of whom will receive the prize of 20,000 Robux.

We’ll also be featuring one of the 10 winning splash screens each week moving forward to give you 10 awesome weeks of custom ROBLOX Studio loading screens. After those 10 weeks are up, we’re going to show more of the entries on a regular basis in an effort to ensure that the Studio splash screen is always a design submitted by one of our users. Believe us, you guys sent more than enough to last, ahem, a few years.

Continue reading
     
 

ROBLOXians Respond: Why Do You Build?

Why do you build?

I can think of many reasons why someone might: to create a tangible representation of something that otherwise only exists in your imagination, to share and explore something with someone on the other side of the planet, to pass the time, to experiment with physics – and the list goes on. But that’s not the point of this article; the point is to relay the things that drive you, genuine ROBLOX builders, to create.

Continue reading