We Bid Our Summer Interns Farewell

It seems like just yesterday that we created a post talking with our eager Summer interns about their plans for their tenure here at ROBLOX. Alas, time flies, and Merely, Seranok, MrDoomBringer and Stravant have completed their internships, and are off to continue studying Computer Programming at universities around the world. Before they left, we chatted with them about making the jump from user to employee, and what you can do to get your foot in the door.

internsdone

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Presenting the Third Set of BLOXY, Hall of Fame, Hackathon Winners

hackathonnycAfter a busy month and a half, the ROBLOX team has successfully taken BLOXcon around the world. Another completed BLOXcon also means another list of BLOXY, Hall of Fame, and Hackathon winners. Though this takes us closer to the end of our annual awards, there is more to come! The very final bunch of winners will be announced at the final BLOXcon of 2013, which takes place everywhere the internet exists on September 21st, 2013. For now, read on to see the creative minds that received awards at BLOXcon New York City!


ROBLOX International Film Fest 2013

BLOXcon NYC BLOXY Award Winners

If you’ve been keeping up with the blog, you  know that we ran a Film Festival last Spring, and we received almost 500 entries in five categories: Building Showcase, Commercial, City-Themed, Short Film/Machinima, and Trailer. We announced five BLOXY Award winners at each BLOXcon; here are the winners announced in New York City.

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You Can Now Toggle Outlines

Outlines Up CloseAs announced at BLOXcon London and shortly thereafter in a Comments on Comments article, we’ve decided to make the recently launched outlines feature optional for all ROBLOX builders and game developers. While we do see outlines as part of our vision for the ROBLOX aesthetic – and they do look great in many instances (see screenshot at right) – the feedback we’ve received indicates they don’t yet work everywhere. We will continue to work toward a perfect implementation but, in the meantime and with the latest version of ROBLOX Studio, you now have complete control.

Similar to dynamic lighting, toggling outlines works on two levels: you have a global “switch,” which is checked by default, for turning outlines on and off across an entire place, and fine-grain control over individual part surfaces.

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BLOXcon New York City in Pictures

bloxconNYBLOXcon New York City is winding down as I write, but Alan and I spent a healthy portion of the day running around and documenting it via photographs and video as best as we could. After all, only 1,000 lucky ROBLOXians could actually attend the event in person, and we want the whole community to know what it was like to be here, on a boat, filled with fighter jets (seriously, the event was at the Intrepid Sea, Air and Space Museum), for BLOXcon NYC. Check out the following image gallery for a taste. 

bloxconNY2

Intrepid Sea, Air and Space Museum.

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Crossfire: Crazyblox and Erikwesley96 Talk Course Design

crossfireobbiesCreativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For this outing, we interviewed users crazyblox and erikwesley96, creators of Flood Escape and Death Run, respectively. Each game places a focus on dynamically changing obstacles and maps, and each of the two games have been widely popular, with over 7 million combined plays.

ROBLOX: First off, thanks for doing this. You guys both have really unique and interesting takes on your basic obstacle course. The first thing you notice right away is that both of you have multiple levels in your game. Do you think having more levels makes more people want to play?

crazyblox: Having multiple levels is a really interesting element because events then begin happening in different rooms, in the same game. But I think it helps to create random gameplay experiences. I also split all the levels into an “easy,” “medium,” and “hard” because the skill level of people on ROBLOX varies quite a bit, from what I’ve seen. By the time you get to “hard” levels, it’s more than just muscle reflex–it’s more of a mind game.

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When It Comes to Paid Access, What Works and What Doesn’t?

ROBLOX Games June 2013We like releasing features that give builders and game developers the freedom and flexibility to experiment and find new paths to success. Our Paid Access feature, which essentially lets you charge Robux for players to access your game, is being leveraged by builders and staff alike. There has been a mixed reaction about whether Paid Access will benefit ROBLOX, though the numbers we pulled were quite revealing. We thought we’d take a look at some of the metrics behind Paid Access to see how builders and game developers are using it, and what strategies appear to be effective in the early stages.

First, Some Numbers

  • Combined, the Top Five highest grossing users have earned 1,222,621 Robux in Paid Access alone.
  • The Highest Grossing builder to utilize this service has generated 591,291 Robux from Paid Access.
  • 712 builders have generated over 100 Robux from Paid Access.
  • 120 builders have generated over 1,000 Robux from Paid Access.

Analysis

So far, enabling this service has surprised us in many ways. The top earning Paid Access games are radically different titles–don’t take my word for it either, have a look for yourself.

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