Building Contest Status

The World Wonder Contest ended last night at midnight, Pacific Standard Time. We are tallying the results and doing some database audits to make sure everything is on the up and up, then we will release the standings. Only visits that happened before the contest end date will count.

Unless something really bad happens, I’ll post the results by tomorrow.

Continue reading
     
 

Game Developer’s Conference

Team Roblox is going to the annual Game Developer’s Conference in San Francisco this week. The GDC is the annual event for the video games industry – a conference “by developers, for developers”. The rest of the team is going to talk shop and do recruiting – we’ll all be wearing Roblox T-shirts, so come up and say “hi”.

I’ve wanted to go to the GDC since I found out about it sometime in middle school – so I am very excited about it. I got there under my own steam this year. My Stanford computer science senior project, Euclidean Crisis, is one of ten Independant Game Festival finalists for Best Student Game. Accordingly, team Euclidean Crisis got free passes.

Continue reading
     
 

Fire in the Valley Rekindled

Builderman and I hit the Stanford startup job fair on Thursday, looking to recruit a few good software developers for the Roblox team. The fire in Silicon Valley is roaring again and Computer Science majors can’t walk down the street without being offered a job. The Colossus of Mountainview hoovers them up, hiring about 50 a week. However, BM and I were undaunted. Enticing upcoming grads into joining a project as awesome as Roblox – that should be a pretty easy sell.

After spending the entire day on campus talking to students, we found a couple of potential full-time candidates. We also decided that we will probably hire a couple of summer interns to work on cool little projects for us. Everyone should be excited about getting more people to work on Roblox – every new person we find will increase the number of features and fixes we cram into each new release.

Continue reading