Straight from my debug build of Roblox to your browser…
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General Roblox news
One of my favorite tasks at work is to clean up old code. You know what I mean: It’s like the pleasure you get from throwing those smelly socks in the clothes hamper, putting your books back on the shelf and trashing the old apple core that’s been moldering under your bed. Well… maybe you don’t know what I mean.
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A new Roblox release is out! We have two rather exciting improvements in this release. We’re also fixed several crashing bugs…
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My work on the Roblox character continues. As everyone saw in my last post, slick-looking mesh hair sitting on top of our blocky Roblox character created a rather freaky-looking monster. No one on the team thought it was ok to turn all Robloxians into hideous Frankenstein amalgams, so the scope of my project has been expanded. The status of the character changes is Deep Alpha – meaning we’re working on it every day, but we have no idea when they will be released. It probably won’t be Monday (in part because we are also working on several other unrevealed but very exciting features).
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Here’s a sneak-peek at something we’re working on right now. It probably won’t be done in time for the next release, but people have asked for a great degree of character customization, and so that’s one of the things on our short list.
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