How We Built an FPS in ROBLOX

ROBLOX Base WarsThe ROBLOX Content Team is wrapping up version 1.0 of ROBLOX Base Wars, a competitive first-person shooter (FPS).

The concept is familiar: up to 30 players join a game, and each player is randomly assigned to a team. Players contribute to their team’s score by taking out opponents and capturing control points. It’s a little like Team Fortress 2, but without the hats. We created Base Wars to show that an exciting first-person experience is possible in ROBLOX, as well as to give ROBLOX builders a resource they can draw upon for their own FPS creations. The source code for ROBLOX Base Wars is free, so download – or play – the most recent version here.

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ROBLOX: Built for Cross-Platform Play

Mac computer

Last weekend, a friend and I set aside a day to delve into the trenches of Civilization V’s multiplayer mode. She purchased her Mac copy via Steam, slogged through the two-gigabyte download and fired it up – only to find out it isn’t compatible with Mac OSX 10.5. Making matters worse, our plans were destined to fail, as Aspyr’s Mac port doesn’t allow Mac and PC players to join the same online game.

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5.4 Million Games Created in 2011

ROBLOX users created 5.4 million games in 2011.  In addition to this, over 250 million hours of game-play were logged, and ROBLOX served over 9.6 billion page views. A couple of weeks ago, VentureBeat released an article about LittleBigPlanet’s 6 million user generated levels on the PS3, as well as their most interesting user generated games.  We were motivated to share some of the top games of 2011 on ROBLOX.

Our users continue to amaze us with the variety and quality of content they create. Here are some interesting games of 2011:

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The dream of LEGO Universe and its subsequent shutdown

Today LEGO Universe will shut down after being live for 15 months. The product is beautiful, and many good designers, engineers and animators poured their hearts into bringing it to life. From afar it appears that an unfortunate combination of organizational issues, high expectations, and complexity may have all contributed to the shutdown.

High expectations

The dream of LEGO Universe was captured in early press releases and video trailers. Trailers showed a bustling city made of LEGO, with vehicles, monsters, and highly engaged mini-figs. Demonstrations of “creating” were also very cool, with virtual translucent blue-prints and lightning fast vehicle construction. Users were captivated by the dream, and soon the press was talking about how the game might be bigger than World of Warcraft.

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