Developer’s Journal: Crazyman32′s Nuclear Simulation

DevelopersJournalTemplateOver the past couple of years I’ve spent on ROBLOX, I’d like to think I’ve come up with some pretty crazy ideas for games. With the release of dynamic lighting, I was able to create games that looked precisely as I had imagined them. Then, with the recent release of uploadable sounds, I  was finally able to bring scenes to life with audio.

As soon as sounds were released, I knew immediately I wanted to create a cinematic work. I saw the announcement when I was doing my math homework, and, well, math homework suddenly seemed less important. I flipped over a piece of grid paper and started to plot a storyline. Once I had some general ideas on paper, I wrote a title above my notes: Nuclear Simulation. With some scribbled notes and a general idea of what this was going to look like, I jumped into ROBLOX Studio and started building the first “scene” of the game.

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Developer’s Journal: Crazyman32′s Sequel to Perilous Skies

Last week, we encouraged users to send in their ideas for blog articles. We received a wealth of submissions and have already started working with a few potential authors on articles that leverage their unique expertise’. Crazyman32 is a name which which we’re sure you’re familiar. Creator of Perilous Skies and overall ROBLOX innovator, crazyman32 jumped at the chance to write about the design and development of Perilous Skies: New Horizons, the official sequel to his popular ROBLOX title.

First, a quick word:

ROBLOX has always been medium to allow me to let my creativity flow freely. I express myself through the art of game making—a skill I am always working on improving. During my time on ROBLOX, I’ve managed to create some games that have been favored among the community. Perilous Skies, a game that thrusts you into the cockpit of a fighter jet to fight off enemies with homing missiles and machine guns, is my favorite creation. Unfortunately unsafe programming practices, like implementing many preliminary features that have since changed, has caused my favorite title to fall from the soaring heights it once reached. This didn’t discourage me in the least; it inspired me to begin work on my newest title, Perilous Skies: New Horizons.

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