RaceToTheBottom Races to the Top with Space Knights

SpaceKnightsMakingOfNoText

Space Knights marks the single biggest gaming experiment we’ve ever attempted on ROBLOX. Now that the experiment is over, we want to tell you about it. Space Knights was developed internally, right here at ROBLOX HQ, by three members of the Games Team and me. We worked in total secrecy – outside of this team, no one else at ROBLOX knew about the project, and it was important that we kept it that way.

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More Quests and Prizes Coming to The Witching Hour

There are still more BLOXikins to collect, and companions to aid you on your quest!

There are still more BLOXikins to collect, and companions to aid you on your quest!

The horizon and scope of ROBLOX games are constantly expanding. Though our platform is shaped 99% by our user base of builders and game creators, our very own Games Team likes to step in every now and again to deliver a unique gameplay experience to all — and then release what we learn to the community so that you can create even better games. Last year’s Egg Hunt was a large undertaking that went over quite well, so we knew the next time we created a holiday-themed game we would want to make it even bigger. Thus, the basic idea behind BLOXtober’s Witching Hour was conceived.

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Introducing ROBLOX Halloween 2013: The Witching Hour!

Halloween Logo

We’re proud to present the official game event of BLOXtober 2013: The Witching Hour! The game is available with Paid Early Access starting today for the price of $1,000 ROBUX–early access means you’ll get the jump on collecting items and gear, and receive exclusive in-game benefits. The game will be open to everyone soon and running for the next couple of weeks, so don’t fret if you miss out on the early access period.

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Building ROBLOX Battle, Part 3: Metrics and the Big Picture

bigpicturewithblurOur Games Team has been spending significant time making ROBLOX Battle as robust and feature-rich as it can be. We’ve already covered some of the more interesting updates, including the core gameplay mechanics that have been introduced recently and level design. Today, we had the chance to chat with Sorcus, the Games Team Lead, about using metrics to inform and gauge infrastructural changes made to ROBLOX Battle. Oh, and ROBLOX Battle is now open source. Read on for more.

Making the decision to completely overhaul ROBLOX Battle was challenging–as the Lead of the Games Team, I’m tasked with thinking about the big picture. Whereas Dan worked on gameplay specifically, and Luke was tasked with designing levels, my job was overseeing every single update to ROBLOX Battle. Early on during talks about revamping our flagship title, one thing became abundantly clear to me: if we’re going to do this, we want metrics.

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The 2013 ROBLOX Egg Hunt Approaches!

Every year we work to make our annual Egg Hunt bigger and more creative than the year before. This year, we’re pulling out all the stops, debuting a massive custom-created level with 20+ different eggs, each of which has different attributes, and in some cases, prize-associations. (Get your first look at three of the eggs to the right!)

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Ultimate Sword Series: Seven Swords to Rule Them All

ROBLOX Developer Lead Deepak Chandrasekeran (Sorcus) is in the process developing a series of swords on ROBLOX that will give users powers they may not have ever believed possible. His first sword, Telamonster: The Chaos Edge, sold out in two days, but it was the first in a series of ultimate weapons that will eventually include a roster of seven customized swords with unique and varying abilities. Sorcus runs through the features of these two extremely limited items, and talks a bit about what inspired him to create these swords. 

Crescendo the Soul Stealer, our second release in our Ultimate Weapon series, does things that no other swords on ROBLOX can do. First off, it dramatically hastens your walking speed and increases your overall health by 35%. It also leaves trace images of itself as it’s swung; this isn’t just a cool aesthetic–the trails do damage to enemies who come into contact with them. The Crescendo also features a lunge attack that blasts your character forward across terrain at a rapid speed, leaving a light-trail that can damage other players.

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